"omg you not playing the way I think you should be playing so you suck!" is all this thread has turned into.
"omg you not playing the way I think you should be playing so you suck!" is all this thread has turned into.
While I don't really disagree, as I think that everyone thinks other people should be playing well. I highly doubt anyone sits there and thinks that the other jobs should play as poorly as possible. So, obviously, yes, when people play differently than you think they should, that you think they aren't playing well.
Did your post really add to this discussion though?



It's a bit of a misconception, as what actually started to happen during Final Coil (not after) was that, as players got more comfortable with the game, it became much more apparent that there was a lot of opportunity to push DPS, from both tanks and healers. The most-skilled players had always been doing this, but it was during FCOB that it started gaining more widespread acceptance in the general community, exposing other groups of players to the idea that probably hadn't considered it much in the past.
It also probably helped that FCOB was somewhat more forgiving than SCOB. Then, moving into HW, where tank incoming damage at 60 didn't scale as much as outoing DPS did, and we got a new tank that had traditionally been a DPS and a bunch of new, DPS-centric abilities for an established tanking class, the current DPS meta really took off. WHMs, too, got a lot of DPS tools from 50-60.
Edit to expand a little since I'm at the posting cap:
Dungeons have, of course, always had ample opportunities for DPS. But the raid mentality of an era tends to set the tone for the mentality in the rest of the game, by nature of a sort of "trickle-down" of ideas through the various echelons of the playerbase. As healer (and tank) DPS became more prominently desired in the FCOB era, raiding players comfortable with that content naturally started to expect that same type of performance in easier content (after all, why wouldn't they—if it can be done in the toughest content, it should be expected in the easier stuff—it's a fair conclusion).
As more general raiders (as opposed to just the top end, world-first types) started to more vocally express both the possibility for high DPS in other content, other players, looking to play well even if they didn't necessarily raid themselves, started to push for more form themselves and those around them, too.
Last edited by Alahra; 01-10-2016 at 03:25 AM.
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No, but overly simplifying it allows her to write it off as another elitest thread.While I don't really disagree, as I think that everyone thinks other people should be playing well. I highly doubt anyone sits there and thinks that the other jobs should play as poorly as possible. So, obviously, yes, when people play differently than you think they should, that you think they aren't playing well.
Did your post really add to this discussion though?
Even though the base concept is fairly simple, "If you are doing the bare minimum to pass, you are taking the path that requires the least effort to get by (aka: the lazy way). And when you do this in a team scenario, sometimes people will comment on it."
Oh I don't disagree that it has become more prominant in HW, with the tool kits making it more effective. But like you say it was always there. And most of the conversation isn't even to do with raids, where there is less time and more skill required to dps, seems most are discussing dungeons where there has almost always been plenty of windows to dps.It's a bit of a misconception, as what actually started to happen during Final Coil (not after) was that, as players got more comfortable with the game, it became much more apparent that there was a lot of opportunity to push DPS, from both tanks and healers. The most-skilled players had always been doing this, but it was during FCOB that it started gaining more widespread acceptance in the general community, exposing other groups of players to the idea that probably hadn't considered it much in the past.
It also probably helped that FCOB was somewhat more forgiving than SCOB. Then, moving into HW, where tank incoming damage at 60 didn't scale as much as outoing DPS did, and we got a new tank that had traditionally been a DPS and a bunch of new, DPS-centric abilities for an established tanking class, the current DPS meta really took off. WHMs, too, got a lot of DPS tools from 50-60.
Last edited by Whiteroom; 01-10-2016 at 02:46 AM.
This, on top of savage being incredibly demanding on Dps. Despite what they have said, you'll be pretty damn pressed to meet Dps checks or the hard enrage even at i210 if the healers don't contribute at all. On top of that, none of the encounters really encourage the tanks to be more durable, just durable enough. It always boils down to Dps being the best mitigation because things die faster and the fight ends sooner, if not needed to end said fight before the enrage.
Should a healer (primarily whm) stand there an do nothing when no healing needs to be done? No they can switch to CS and throw some some wind or stone spells or something. But the vibe I get is people want the healer to be some second class black mage, trying pump out as much dps as possible when not healing.

And your the kind of arrogant person who we talk about in this thread, well done for fulfilling the thread title. Because a healer is lazy if they do not do as you demand...and you deem all healers lazy because they do a bit of dps or they dont always spam dps skills when they could do.
Isnt it better if a healer, heals and does a bit of dps then just sits and does nothing? Like a Sch can in low level duties...now that is lazy healing letting the fairy do it all while you afk.
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