They could just revise and see which abilities are never used and remove them in place of new ones. things like swiftsong, binding arrow (used in pvp i know but could easily be made a pvp skill to free up room)


They could just revise and see which abilities are never used and remove them in place of new ones. things like swiftsong, binding arrow (used in pvp i know but could easily be made a pvp skill to free up room)
no..... the fact that ffxiv still has less buttons then space games like star trek online simply mean make some macros and all that if your lazy as currently unmacroed STO is more buttons than unmacroed FFXIX the way it is right now...
My only request is allow macroed skills to be used asap without the need to add times...
You dont need to add times in your macrono..... the fact that ffxiv still has less buttons then space games like star trek online simply mean make some macros and all that if your lazy as currently unmacroed STO is more buttons than unmacroed FFXIX the way it is right now...
My only request is allow macroed skills to be used asap without the need to add times...
A macro had to be able to qeue skills and check if they whent throu and then change the icon and the skill, i think it would be smarter and easier if we could just hotbar the whole combo instead of making a makro for everey combo ourself. Also there are allready to few macro slots, so for many that wouldnt be possible.
The queue time makes macros practically useless, especially with the lack of queuing up skills with those macros. But FFXIV does have few buttons, but I'm playing a Ninja and they're relatively simple. About 2.5 bars of abilities, some of which don't even need to be there for regular content (Mantra, Kiss of the Wasp, Shukuchi, etc). I suppose if you're coming from Guild Wars 2, or WoW nowadays it might be a bit much.no..... the fact that ffxiv still has less buttons then space games like star trek online simply mean make some macros and all that if your lazy as currently unmacroed STO is more buttons than unmacroed FFXIX the way it is right now...
My only request is allow macroed skills to be used asap without the need to add times...

The answer is we needs more buttons.
I'm kind of curious, what new skills could even be added to the game at this point? Some Jobs have obvious choices, because four songs does not a Bard make, but how would you even give tanks and healers new skills, without further homogenizing them? They've already got all the tools they really need, what could possibly be added which couldn't just be a trait (why add Hard Slash II at all, when you can just have "Enhanced Hard Slash" as a trait?).
Call me crazy, but wouldn't it be a better use of time and resources, to create entirely new Jobs, rather than changing them all up again? Wouldn't it be better to have an expansion based around quality Lv60 content, rather than work on forgettable 61-70 content that we'll moan about when the next Relic forces us to grind it? Do they have to raise the cap every expansion?
Last edited by Nalien; 01-09-2016 at 05:36 PM.


Sounds silly but would feel very "un Final Fantasy" if the level cap was never raised to 99.
They should probably just do this if only to give idiots less excuses... People who just spam the final skill in their combo, completely unaware of how combos work, would be unable to be quite so terrible with such a system...
Perhaps, but what was ever the point of Lv99? There was no content for that level, and for the most part, skills weren't tied to level... Kain played exactly the same at Lv1 as he did at Lv99.
I kind of wish they'd kept Physical/Skill levels... That would have been very Final Fantasy, shame 1.0s implementation left something to be desired... Physical Levels could raise over time, while Skill Levels remain mostly the same, they'd just implement new Jobs to raise Skill Level in. I mean, Heavensward took existing Jobs, rebalanced them and added effectively 50 new skills (disregarding the new Jobs); That's enough skills for two whole Jobs at Lv50. Would I rather have an extra DoT combo on Paladin, or finally get Red Mage? Hard choice.
Last edited by Nalien; 01-09-2016 at 06:19 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






