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  1. #1
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Sounds silly but would feel very "un Final Fantasy" if the level cap was never raised to 99.
    (0)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by azlewood View Post
    In Guild Wars 2, they have a combo system also but one icon button will change to the next combo button saving space on the action bar, they could steal that.
    They should probably just do this if only to give idiots less excuses... People who just spam the final skill in their combo, completely unaware of how combos work, would be unable to be quite so terrible with such a system...

    Quote Originally Posted by Yasuhiro View Post
    Sounds silly but would feel very "un Final Fantasy" if the level cap was never raised to 99.
    Perhaps, but what was ever the point of Lv99? There was no content for that level, and for the most part, skills weren't tied to level... Kain played exactly the same at Lv1 as he did at Lv99.

    I kind of wish they'd kept Physical/Skill levels... That would have been very Final Fantasy, shame 1.0s implementation left something to be desired... Physical Levels could raise over time, while Skill Levels remain mostly the same, they'd just implement new Jobs to raise Skill Level in. I mean, Heavensward took existing Jobs, rebalanced them and added effectively 50 new skills (disregarding the new Jobs); That's enough skills for two whole Jobs at Lv50. Would I rather have an extra DoT combo on Paladin, or finally get Red Mage? Hard choice.
    (0)
    Last edited by Nalien; 01-09-2016 at 06:19 PM.

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