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  1. #11
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    They could just revise and see which abilities are never used and remove them in place of new ones. things like swiftsong, binding arrow (used in pvp i know but could easily be made a pvp skill to free up room)
    (0)

  2. #12
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Laladyn View Post
    no new abilitys and skill sounds like a terrible idea
    Skill bloat is a thing
    (2)

  3. #13
    Player
    Valkyrie-Amber's Avatar
    Join Date
    Mar 2015
    Posts
    530
    Character
    Silver Tiger
    World
    Kujata
    Main Class
    Monk Lv 80
    no..... the fact that ffxiv still has less buttons then space games like star trek online simply mean make some macros and all that if your lazy as currently unmacroed STO is more buttons than unmacroed FFXIX the way it is right now...

    My only request is allow macroed skills to be used asap without the need to add times...
    (0)

  4. #14
    Player
    Laladyn's Avatar
    Join Date
    Jul 2014
    Posts
    111
    Character
    Prinz Eisenherz
    World
    Shiva
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Valkyrie-Amber View Post
    no..... the fact that ffxiv still has less buttons then space games like star trek online simply mean make some macros and all that if your lazy as currently unmacroed STO is more buttons than unmacroed FFXIX the way it is right now...

    My only request is allow macroed skills to be used asap without the need to add times...
    You dont need to add times in your macro

    A macro had to be able to qeue skills and check if they whent throu and then change the icon and the skill, i think it would be smarter and easier if we could just hotbar the whole combo instead of making a makro for everey combo ourself. Also there are allready to few macro slots, so for many that wouldnt be possible.
    (0)

  5. #15
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Valkyrie-Amber View Post
    no..... the fact that ffxiv still has less buttons then space games like star trek online simply mean make some macros and all that if your lazy as currently unmacroed STO is more buttons than unmacroed FFXIX the way it is right now...

    My only request is allow macroed skills to be used asap without the need to add times...
    The queue time makes macros practically useless, especially with the lack of queuing up skills with those macros. But FFXIV does have few buttons, but I'm playing a Ninja and they're relatively simple. About 2.5 bars of abilities, some of which don't even need to be there for regular content (Mantra, Kiss of the Wasp, Shukuchi, etc). I suppose if you're coming from Guild Wars 2, or WoW nowadays it might be a bit much.
    (0)

  6. #16
    Player
    FOOLK1LLAH's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    55
    Character
    Granzon Soulgain
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    The answer is we needs more buttons.
    (0)

  7. #17
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'm kind of curious, what new skills could even be added to the game at this point? Some Jobs have obvious choices, because four songs does not a Bard make, but how would you even give tanks and healers new skills, without further homogenizing them? They've already got all the tools they really need, what could possibly be added which couldn't just be a trait (why add Hard Slash II at all, when you can just have "Enhanced Hard Slash" as a trait?).

    Call me crazy, but wouldn't it be a better use of time and resources, to create entirely new Jobs, rather than changing them all up again? Wouldn't it be better to have an expansion based around quality Lv60 content, rather than work on forgettable 61-70 content that we'll moan about when the next Relic forces us to grind it? Do they have to raise the cap every expansion?
    (0)
    Last edited by Nalien; 01-09-2016 at 05:36 PM.

  8. #18
    Player
    azlewood's Avatar
    Join Date
    Jun 2014
    Posts
    179
    Character
    Zar'tan Vosloo
    World
    Lamia
    Main Class
    Conjurer Lv 34
    In Guild Wars 2, they have a combo system also but one icon button will change to the next combo button saving space on the action bar, they could steal that.
    (0)
    Quote Originally Posted by MiniTofu View Post
    I'll just leave this here:

    MMORPG - Many Men Online Role Playing as Girls

  9. #19
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Sounds silly but would feel very "un Final Fantasy" if the level cap was never raised to 99.
    (0)

  10. #20
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by azlewood View Post
    In Guild Wars 2, they have a combo system also but one icon button will change to the next combo button saving space on the action bar, they could steal that.
    They should probably just do this if only to give idiots less excuses... People who just spam the final skill in their combo, completely unaware of how combos work, would be unable to be quite so terrible with such a system...

    Quote Originally Posted by Yasuhiro View Post
    Sounds silly but would feel very "un Final Fantasy" if the level cap was never raised to 99.
    Perhaps, but what was ever the point of Lv99? There was no content for that level, and for the most part, skills weren't tied to level... Kain played exactly the same at Lv1 as he did at Lv99.

    I kind of wish they'd kept Physical/Skill levels... That would have been very Final Fantasy, shame 1.0s implementation left something to be desired... Physical Levels could raise over time, while Skill Levels remain mostly the same, they'd just implement new Jobs to raise Skill Level in. I mean, Heavensward took existing Jobs, rebalanced them and added effectively 50 new skills (disregarding the new Jobs); That's enough skills for two whole Jobs at Lv50. Would I rather have an extra DoT combo on Paladin, or finally get Red Mage? Hard choice.
    (0)
    Last edited by Nalien; 01-09-2016 at 06:19 PM.

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