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  1. #21
    Player
    nitaZ28's Avatar
    Join Date
    Jan 2016
    Posts
    14
    Character
    Nyleve Nael
    World
    Diabolos
    Main Class
    Arcanist Lv 48
    You have to ask yourself what is more important: Finishing the dungeon with as little trouble as possible, or proving you are right and the other guy is wrong.

    I choose the former. I adjust to the group and tank. I don't DPS early, until I get a feel for whether or not the tank is handling things well.

    The bottom line is that a healer CAN DPS, so if they want to add it in there as part of their package they SHOULD. But to be bullheaded about it isn't really getting me what I want. I want to finish the dungeon as smoothly as we can.

    If your priority is showing up another player in a video game, then by all means feel free to do that. And then your level of aggravation can drive you to a forum to complain about them. Not sure why you'd want to waste your time doing that, but different strokes for different folks.
    (0)

  2. #22
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by nitaZ28 View Post
    You have to ask yourself what is more important: Finishing the dungeon with as little trouble as possible, or proving you are right and the other guy is wrong.

    I choose the former. I adjust to the group and tank. I don't DPS early, until I get a feel for whether or not the tank is handling things well.

    The bottom line is that a healer CAN DPS, so if they want to add it in there as part of their package they SHOULD. But to be bullheaded about it isn't really getting me what I want. I want to finish the dungeon as smoothly as we can.

    If your priority is showing up another player in a video game, then by all means feel free to do that. And then your level of aggravation can drive you to a forum to complain about them. Not sure why you'd want to waste your time doing that, but different strokes for different folks.
    This is assuming that by continuing to DPS you will make the party wipe. You can easily pull threat and still DPS, keep yourself alive, stay in melee range for the tank, and kill the pack faster.
    (0)

  3. #23
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Our healer yesterday didn't DPS at all in arboretum ;_;
    Please DPS sometimes.
    (1)

  4. #24
    Player
    nitaZ28's Avatar
    Join Date
    Jan 2016
    Posts
    14
    Character
    Nyleve Nael
    World
    Diabolos
    Main Class
    Arcanist Lv 48
    Quote Originally Posted by Kaurie View Post
    This is assuming that by continuing to DPS you will make the party wipe. You can easily pull threat and still DPS, keep yourself alive, stay in melee range for the tank, and kill the pack faster.
    This is why I suggest feeling out the group as you go along.

    Especially if you don't know them. But if you have a tank that isn't well-geared or on top of his game? Then you are just banging your stubborn head against a wall by trying to DPS on top of heals.

    Which, as I point out, is entirely your decision to make. Meanwhile, I'm finished with the dungeon and back in the instaqueue healing another one. YMMV.

    BTW, I had the same experiences with the DF in WoW. I always play healers or tanks. And I've always found it best to adapt TO my PUG instead of expecting it to adapt to me. Besides, if I feel I am a *good* player-- then I can make that work much more easily than expecting the other players to do it for me.
    (0)

  5. #25
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by bardaboo View Post
    It's pretty easy to keep a tank up at the beginning of a pull as whm, you have three HoTs you can use. And when the first holy stuns all the mobs it buys you even more time. An aero 3 and 3 or 4 holys and an assize with a bad tank will get the healer killed, not the tank
    If the tank is not popping any CDs it is not easy to switch to Cleric and DPS with the 5 second CD on Cleric...
    (0)

  6. #26
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    If your tank knows what he is doing, if you know what you are doing, you both know how to play your classes, then dps, but never forget that a healers main responsibility is to heal. The dps should always be seen as an added bonus to the group and not a must, this also goes for tanks. Focus on your main responsibility first and worry about your added utility after the fact, using it when you see that the group allows you to.

    And never ever forget that a pug is still a pug, take it easy during the first pull and see what the group is made of. There are after all tanks who can`t tank, healer who can`t heal, and yes even dps who seems to have problems figuring out which part of their weapon they should hit the mob with. Always go into a pug with low expectations and celebrate every single time you end up with a great group.
    (1)

  7. #27
    Player
    Blitzace's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    i think everyone has good solid valid points. And i agree, If the tank isn't able to keep hate for what ever reason. Don't DPS cause indeed, it will slow down the run.
    But with the runs i had the tanks blatantly refused to use flash or what ever they need to do to take AoE enmity. And then it crosses the line from not being able to hold hate to, not even trying to.

    And even with the worst of tanks that don't pop CD are undergeared BUT they still use stuff to atleast maintain(or try) aggro i don't think there was ever a issue with me dpsing.
    Cause if i see i get to much hate or he is not able to keep up with me, i'll slow down. And even if i'm not able to DPS all the time, the tank is still trying(<- Key word which is important for me) to hold hate.
    (0)

  8. #28
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by nitaZ28 View Post
    This is why I suggest feeling out the group as you go along.

    Especially if you don't know them. But if you have a tank that isn't well-geared or on top of his game? Then you are just banging your stubborn head against a wall by trying to DPS on top of heals.

    Which, as I point out, is entirely your decision to make. Meanwhile, I'm finished with the dungeon and back in the instaqueue healing another one. YMMV.

    BTW, I had the same experiences with the DF in WoW. I always play healers or tanks. And I've always found it best to adapt TO my PUG instead of expecting it to adapt to me. Besides, if I feel I am a *good* player-- then I can make that work much more easily than expecting the other players to do it for me.
    I am not sure why you are set on calling me stubborn, but whatever. I am not going to play crappy because I am with crappy players, I'll continue to keep the team alive and output as much DPS as I am able within that context.

    Quote Originally Posted by Blitzace View Post
    If the tank isn't able to keep hate for what ever reason. Don't DPS cause indeed, it will slow down the run.
    This is just incorrect. Lowering team DPS never results in a faster run.

    IF you are unable to keep yourself alive when the tank loses hate, and you wipe, then sure. Though, it's not hard to just keep yourself alive while you DPS.

    Quote Originally Posted by Knahli View Post
    Regardless of whether or not it slows down the run, it's very obnoxious to make the run deliberately more difficult for a Tank that's learning and/or struggling because " *scoff* I don't really need you that much *scoff* ". It's quite clear that some Tanks despise that behaviour too and just run with the "You can tank it then" mentality out of sheer annoyance. It's not unlike those players who decide to dictate for the Tank just how many mobs he shall pull at any one time by grabbing them themselves and forcing the tank out of their comfort zone by making them hold more than they had intended.
    I am sorry that you feel that way. I've never had a tank complain about my behaviour as a DPS or a healer. I generally make the runs as smooth as I can for everyone involved, including the tank, while also killing things as quickly as I can. Sometimes this means I am holding hate, sometimes it doesn't.

    Anyway, it sucks that it seems so many of you play with such horrid players, and/or are horrid players yourself. This is why it's great they allow us to queue in to expert with friends.
    (0)
    Last edited by Kaurie; 01-09-2016 at 02:05 AM.

  9. #29
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    Quote Originally Posted by Kaurie View Post
    I am not sure why you are set on calling me stubborn, but whatever. I am not going to play crappy because I am with crappy players, I'll continue to keep the team alive and output as much DPS as I am able within that context.



    This is just incorrect. Lowering team DPS never results in a faster run.

    IF you are unable to keep yourself alive when the tank loses hate, and you wipe, then sure. Though, it's not hard to just keep yourself alive while you DPS.
    Regardless of whether or not it slows down the run, it's very obnoxious to make the run deliberately more difficult for a Tank that's learning and/or struggling because " *scoff* I don't really need you that much *scoff* ". It's quite clear that some Tanks despise that behaviour too and just run with the "You can tank it then" mentality out of sheer annoyance. It's not unlike those players who decide to dictate for the Tank just how many mobs he shall pull at any one time by grabbing them themselves and forcing the tank out of their comfort zone by making them hold more than they had intended.
    (0)

  10. #30
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Knahli View Post
    Regardless of whether or not it slows down the run, it's very obnoxious to make the run deliberately more difficult for a Tank that's learning and/or struggling because " *scoff* I don't really need you that much *scoff* ". It's quite clear that some Tanks despise that behaviour too and just run with the "You can tank it then" mentality out of sheer annoyance. It's not unlike those players who decide to dictate for the Tank just how many mobs he shall pull at any one time by grabbing them themselves and forcing the tank out of their comfort zone by making them hold more than they had intended.
    If a tank is still learning how to hold aggro on multiple targets by the time they reach the Vault, perhaps they're just not cut out to be a tank?
    Flash (lvl 8), Overpower (lvl 12), Unleash (lvl 30) are all AoE abilities that are learned very early on, abilities that a tank should already know about by the time they reach 57, or even any level 50+ content.
    (1)

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