Well sad to say that if someone wants to experience an event the way it was meant to be experienced, they need to be playing while the event is active, especially in the case of temporary promotions such as the FFXIII and FFXI/DQ collabs. And what do you mean by "straight away"? The FFXIII event was meant to be a one-off promo to celebrate the release of Lightning Returns. It ended up repeating three times! That in and of itself is a miracle. They can't and shouldn't keep repeating the same exact events forever just because someone, somewhere might have missed it for any number of reasons. It makes more sense to stick the rewards onto the Mog Station so they're at least obtainable, especially for special events that were never meant to be repeated. Most people only do the events for the rewards anyway and couldn't care less about the events or quest lines themselves.
Wouldn't the lazier route be simply repeating the same exact event over and over instead of doing something new every year? It takes work to design new events and rewards. It takes zero effort to flip a switch that activates a preexisting event.... just continues the lazy content trend.
See above. It sucks that people might have missed an event, but SE shouldn't be repeating the same events over and over just to catch the stragglers. If you want to see that, go play WoW where their seasonal events have barely changed in 10 years and those "changes" are usually only bumping the ilvl of the equipment-rewards to match the latest tier of the latest expansion (and mobs too if you have to fight one); the events themselves are typically exactly the same otherwise. Probably because they're tied to a big meta achievement, but I digress...I'm rather worried that the go-to argument for unattainable event items seems to be mogstation rather than actually running the event again to lure back old subscribers and reward currently paying subscribers. This is content that some people have never seen, and cross-promotes other SE titles in the process. Allow others to do this and the older FFXI/DQX event.
This would be a nightmare considering the FATE-based nature of most of the events. Since SE has given us new events every year so far, and there's no reason to suspect this will change any time soon, what you're asking for would very quickly turn into a hot mess as the number of old events they have to make room for continues to increase with each passing year.Add older holiday quests and events to the newer ones each year so that people can experience the full questlines.
Knowing this community I'm certain the bulk of the playerbase would actually get quite upset with SE if they kept repeating the same events over and over again, especially if they ended up becoming incredibly intrusive or cumbersome from having to shoehorn in every past iteration of the events at the same time.Yes, this will take some work. The rewards however are a much happier current sub base and more subscribers over time.
With this character's death, the thread of prophecy remains intact.
Because Lightning Returns recently released for PC giving them ample reason to run the event again, and they chose not to. They also could have appended the Shantotto event to the Iroha FFXI event. The Dragon Quest event could be reworked to celebrate stateside release of Dragon Quest Heroes, much like the second coming of the event added a King Slime Crown. There was ample opportunity missed.
The real problem is that rather than make these items obtainable via MGP or through re-running the events to celebrate or promote certain releases, mogstation is becoming the norm. I wouldn't at all be surprised if their answer to the CT queue issue is to make the sets available via mogstation too, rather than make them MGP rewards or make the content relevant again.
I'll stop my distaste of the cash shop as soon as there are on game means to attain everything available barring physical items and additional services.
No player friendly reason to not have all these items exist as gold saucer rewards.
Except having more and more things building up the Gold Saucer shopping list. Just as I was about to get the turtle they added dances and hairs. Still no turtle.Seriously, if every forum suggestion about adding items to Gold Saucer came true I'd never be able to grind enough MGP to catch up.
I would rather they designed new things for the game and filled the cash shop with old cosmetic items which have already appeared in game at some point. Missed Starlight 2015? Wee buy them in the Mog Station in 2017 (at which point Starlight has new stuff) and make sure not to miss any other events.
I see, my bad. A choice between the two would be fine imo.
Last edited by Reinha; 01-08-2016 at 06:33 AM.
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To be fair, he probably meant it as an option.
Personally, if given the choice between cash shop and gold saucer, chances are I'll take the cash shop every time. I dislike the saucer, the flair of it and most of the minigames don't catch my interest either. I'm willing to pay just for the ability to spend less time in that bunny infested hellhole. But I see no issues in making it an option for people who want to get the stuff ingame, rather than pay in addition to monthly fees.
Aside from the fact that LR recently released on PC, I don't think anyone would particularly mind if these events were framed as a limited time opportunity to receive the items in question. Due to the randomness that the events could occur, it gives an additional incentive for people to remain subscribed and ready to take advantage of such opportunities. Especially if you were to frame them as fill-in events in-between each holiday season that have a much more limited time frame than they normally had.
See above, nothing lazy about treating the events like very rare FATE pops that could randomly happen and allow those subscribed to take advantage of them. They wouldn't even have to advertise them really, simply tell people to be on the lookout for the quest npcs and let word of mouth do the rest.Wouldn't the lazier route be simply repeating the same exact event over and over instead of doing something new every year? It takes work to design new events and rewards. It takes zero effort to flip a switch that activates a preexisting event.
The "stragglers" are exactly what SE needs to be catching rather than nickel and diming the current playerbase. I can't imagine people over there wouldn't be very happy if the Big Love Rocket or the Headless Horseman mount were to suddenly appear on the cash shop either. To be fair, they have expanded a lot of holiday events with a lot of extra activities as well.It sucks that people might have missed an event, but SE shouldn't be repeating the same events over and over just to catch the stragglers. If you want to see that, go play WoW where their seasonal events have barely changed in 10 years and those "changes" are usually only bumping the ilvl of the equipment-rewards to match the latest tier of the latest expansion (and mobs too if you have to fight one); the events themselves are typically exactly the same otherwise. Probably because they're tied to a big meta achievement, but I digress...
This is the "work" part. I appreciate their work on the newer events though the rewards have been less than stellar lately, but it would increase the amount of total holiday content for a lot of people if the older questlines were available and re-tuned to be made easier with less people involved.This would be a nightmare considering the FATE-based nature of most of the events. Since SE has given us new events every year so far, and there's no reason to suspect this will change any time soon, what you're asking for would very quickly turn into a hot mess as the number of old events they have to make room for continues to increase with each passing year.
It would be no more intrusive than having to phase out parts of each event from people who are not on that specific questline, minus the fates. I'm sure the community would appreciate it being that much more lively in certain zones and areas during holidays and event periods.Knowing this community I'm certain the bulk of the playerbase would actually get quite upset with SE if they kept repeating the same events over and over again, especially if they ended up becoming incredibly intrusive or cumbersome from having to shoehorn in every past iteration of the events at the same time.
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