


The female version is on the left side of the picture and is not bending their knees. The vanu on the right side has bent knees.thing is if you look closely the vanu doing it to pc doing it look completely different. the vanu knees are bent slightly where as the OP shot the femake looked like a barbie doll stop motion, you can clearly see the foot movements on the female vanu where you can't really tell on a pc character.
The female Vanu has bent knees as well, but hers are bent forward whereas the males version is bent sideways which makes it (the dance) look more obvious and more powerful.
Last edited by BunnyHop; 01-07-2016 at 02:13 AM.


no offence but.............. -_-; joo blind
I also took dance growing up and know you want your knees slightly bent for more fluid motions. Vanu female the legs are together knees are bents lightly to allow more fluid steps. where males legs are seperated and they are more squatting, this makes the bend look more noticable.
PC characters are straight legged so the movements look more jerky.



That really doesn't look like bent knees. Also, it looks like bird joints, I'll take a look in game later, when I care enough to give a damn.(apologizes to people who want this so badly. I would like some things I can't have too, so I know the feeling.)no offence but.............. -_-; joo blind
I also took dance growing up and know you want your knees slightly bent for more fluid motions. Vanu female the legs are together knees are bents lightly to allow more fluid steps. where males legs are seperated and they are more squatting, this makes the bend look more noticable.
PC characters are straight legged so the movements look more jerky.
Kind of yes and kind of no? Their leg structure is completely different from ours. They always have bent knees, because they stand digitigrade (on their feet-talons).
The problem here is that when you're mimicking the movements of an animal (such as in Long Fist Kung Fu), you will need to make changes to your own human stance in order to attain that animal's stance. Tiger movements have your knees bent both because it's a good idea (hard to kick your knees backward and break them) and because it makes you lower to the ground like the proportionally shorter legs of the tiger naturally are, allowing our front-bending legs to create the same crouching, ready-to-pounce position that they have.
Which was kind of just ignored here. So in effect, we're doing a real-life dance that our character has never seen, instead of the vanu-vanu dance that they teach us.
Last edited by Kumori_Kumo; 01-07-2016 at 02:46 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


