square made dungeons insanely repetitive and chore-like
but a few of them are the worst of the lot, so peeps skip them.
The lesson is not to "punish" players. You should be getting square to make these worst dungeons a better experience.

square made dungeons insanely repetitive and chore-like
but a few of them are the worst of the lot, so peeps skip them.
The lesson is not to "punish" players. You should be getting square to make these worst dungeons a better experience.

To be honest, the dungeouns themselves aren't terrible. AV is maybe one of the most annoying, but its not very bad. It gives people a sour taste, simply due to the sheer number of trash pulls, and some of the boss mechanics, which honestly, are needed to teach players for other content. Coincounter is a perfect example, hes one of the first bosses you encounter in the game without a groud reticle, displaying his range of attack for an AoE. Anybody in range of his swings will get smashed, and you have to actually look at his castbar, or look at his animations, to discern if hes going to use swipe or swing. these things are needed for newer players, and just because they wreck them, doesn't mean vets should leave the dungeoun because of this fact. We, the vets should be helping the newer players out, and helping teach these things, so that they have this knowledge later on, because it will come back, and it does, and its needed for many things. SE's job is to make content to help teach them, and they have done what they could in AV, but if people don't do the dungeoun with them, then they'll never get that experience.



You can skip so much trash in AV that it has always been ridiculous to me whenever someone dropped. I can't think of a faster dungeon run that you could do. The only annoying aspect about it to me is being locked out of your level 50 skill.
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