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  1. #1
    Player
    FizzleofHyperion's Avatar
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    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Velhart: People just want FFXI elements that are rewarding not a mindless grind that will be nerfed in 3 months and unrewarding. I think that speaks for more than just the relic but since we can't have everything people seem to be wanting for the relic to be rewarding fun time consuming and that it feels like an actual acheivement and not something thats useless by march/april. Even if you seem to be so anti FFXI for some reason and saying its two different games Yoshi P uses alot of elements and ideas from other games too might aswell use some FFXI elements the right way? (Diadem don't count LOL). Do dungeon x get item ex use item X to pop boss to get item X for relic on the world map. Boss has to be hard too where you need to actually get help from other people to do it. Not instances not a fate something you can pop with item x and have any random people from the worldmap helping you. <-- If you read alot of the comments people are wanting something similiar to this and don't take this the wrong way this is not anything negative I'm just trying to understand why you are so anti ideas like that? Is it because they where used in FFXI and it isnt something "new"? If Final Fantasy XIV has over 5m people most of this will be new content for alot of people. FFXI at its peak had 1m subs wich means 4m other people get to experience something thats new to them.
    (2)

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FizzleofHyperion View Post
    snip
    You see, you are saying this, but you are not actually giving suggestions on how they work in this game without tearing down core elements of this game which does not happen just like that. It is called destructive criticism and I rather offer criticism or ideas that work in the context of the game already established, because that is more realistic than saying drop what the game is now and copy/paste a game from 13+ years ago in here. Also yes, Diadem does absolutely count. If you cannot tell that was clearly inspired by people on the forums wanting FFXI exploration like content in here than I don't think you played FFXI.

    If this game at 2.0 was straight out FFXI with a new coat of paint, I would still likely be playing it. I don't have anything against FFXI itself and still like the game for what it is, but you have to realize that concepts from that don't translate well here. Each time the developers try to make it work, it always falls flat on their face or not working as intended. Largely because the community has a different mind set in general on how to approach content as oppose to how FFXI presented it.

    Also, you are speaking of the same community that gets bored of content within it's patch. You can't rely on making long lasting content through an expansion without people getting sick of it. It also limits the ideas and amount of content that developers are capable of giving us. Them being able to make new content every few months gives us new goals and new mobs to kill. This is significantly harder to give us on a pure horizontal method. On vertical, you can at least make the reward greater to influence people to go. The style of gameplay you seek does not match the community mind set. This is not fifteen years ago anymore. Yes this game is absolutely different from FFXI.

    Quote Originally Posted by Belhi View Post
    I'm not so much defending the current relic quest line as stating why it is. I'm also realistic in the resources available to produce it and am happy to have it even as it is rather than not have it at all because they didn't have enough spare resource toproduce unique content for it.

    By the same page I will point out again that there are things like puzzles that many players are very much against. Even the very simple puzzles of the Broom quests were too much for some people.
    I had not met anyone who said they hated the broom quest nor do I believe was a big deal here. When we got our last major quest puzzle, we had threads of people joining together to unlock parts of the code and helping people with theirs. It did bring community together and it would again here. You are basically saying that developers should not ever make interesting content for anything and go by the same tropes. The lack of resources is just a convenient excuse to not put the effort into quest. It is sad they constantly give us quests at a half-ass state and then give us the excuse that lack of resources made it this way. They can't even try to come up with something interesting within the budget/time they have. It doesn't hold water, especially with a AAA company.

    I do however think more variety in ways to progress the quest would be a good thing. However this wouldn't lower the amount of grind, simply what you chose to grind because the grind is part of the justification for the reward in the first place.
    Grind will always be a thing in MMO's, you cannot prevent it. However, developers in other MMO's have gotten much better at making it that at least the grind does not feel so tedious and make interesting ways of going through said grind. FFXIV makes no effort on this part. It is one blatant grind after another.

    Im very much keen to see them experiment with quests and puzzles and such. I don't however think the relic/anima questline it the place for it. Too many people who will be attracted to the anima weapons won't want to see content like that or find it fun.
    And they find it fun now? The amount of people who find the quest fun are very, very few. It is the ideal place to experiment with. If developer's at least acknowledge that most people don't like this approach, then they have to admit there is some failure on their end despite saying this is how they like it. If they are heavily intent on making the content for people who are so casual that not even the slightest challenge battle wise can be put in it, then they need to offer challenge elsewhere in the quest line.

    Again, I will post this a third time:

    (6)
    Last edited by Velhart; 01-06-2016 at 11:27 PM.

  3. #3
    Player
    Alahra's Avatar
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    Jul 2014
    Location
    Gridania
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    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Velhart View Post
    The amount of people who find the quest fun are very, very few.
    I suspect the number that do is larger than you realize. People play and pay for this game primarily because it provides them with entertainment, and there are numerous reports of servers that are experiencing more active PF participation lately, much of which can be attributed to the Anima questline. While there are players who will indeed do things they don't like to in order to achieve a goal, I'd be willing to bet even those players at least find the goal for its own sake fun.

    The wealth of criticism on the forums is slowly dying down when nothing has really swelled up to replace it, which suggests that there's not really a continued disappointment with the quest from the larger playerbase to me.
    (0)
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    http://www.fashionninjutsu.com/

  4. #4
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alahra View Post
    I suspect the number that do is larger than you realize. People play and pay for this game primarily because it provides them with entertainment, and there are numerous reports of servers that are experiencing more active PF participation lately, much of which can be attributed to the Anima questline. While there are players who will indeed do things they don't like to in order to achieve a goal, I'd be willing to bet even those players at least find the goal for its own sake fun.

    The wealth of criticism on the forums is slowly dying down when nothing has really swelled up to replace it, which suggests that there's not really a continued disappointment with the quest from the larger playerbase to me.
    It is a ilvl210 weapon, it is an upgrade, especially to people who are still trying to tackle Savage. Of course people are going to do it if there is a reason. It doesn't make it more fun. When people are dedicated to a character, or wanting any type of advantage to get content they cannot clear done, of course they are going to do it, no matter how poorly designed it is. It doesn't make my point less relevant that they need to focus on the fun factor as much as the grind.

    Everything dies down eventually because people usually give in or quit the game. You can only beat a dead horse of a topic but so much. I am very sure that most people would vote that the quest line is very disappointing, uninspired, and lazy.
    (2)

  5. #5
    Player
    Alahra's Avatar
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    Jul 2014
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    Gridania
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    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Velhart View Post
    It is a ilvl210 weapon, it is an upgrade, especially to people who are still trying to tackle Savage.
    Folks working on Savage are probably more than capable of getting the Thordan EX weapons, a number of which are pretty close to the Anima weapons in effectiveness, though, especially given the work to reward ratio. I really doubt getting a leg up on Savage is a reason a significant number of players are doing the Anima grind.

    But regarding fun factor—how would you actually make the grind more fun? Keep in mind that you can't rely on harder content to do that. What kinds of grinds are fun to you and why are they more fun than the current Anima grind?
    (0)
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    http://www.fashionninjutsu.com/

  6. #6
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alahra View Post
    The wealth of criticism on the forums is slowly dying down when nothing has really swelled up to replace it, which suggests that there's not really a continued disappointment with the quest from the larger playerbase to me.
    Honestly, it also gets to the point that like you mentioned earlier in a different topic, it runs into a full circle and ultimately exhausting. It can be both ways, but it's not nesesscarly that people have "gotten over it". Both sides gives their two cents and it only goes for so long until it gets to speculations.
    (4)
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  7. #7
    Player Kaurie's Avatar
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    Apr 2015
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    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Alahra View Post
    I suspect the number that do is larger than you realize. People play and pay for this game primarily because it provides them with entertainment, and there are numerous reports of servers that are experiencing more active PF participation lately, much of which can be attributed to the Anima questline. While there are players who will indeed do things they don't like to in order to achieve a goal, I'd be willing to bet even those players at least find the goal for its own sake fun.

    The wealth of criticism on the forums is slowly dying down when nothing has really swelled up to replace it, which suggests that there's not really a continued disappointment with the quest from the larger playerbase to me.
    I guess I just don't see a point in posting the same argument over and over and over, when clearly Square Enix doesn't care. I complained a lot until they posted their response to criticism, and showed that they just don't give an F.

    I completed my relic, grind wasn't so bad, but it was still beyond horribly implemented. Release timing was off, glamours suck, pre-glamorus are copy pastes, quest line is lack luster, stats on most are subpar, and duties to make you get it are uninspired and obnoxious (crafting/gil hole?).

    Ultimately though, what I hated most, was that for the past 2-3 weeks, i wasn't able to do anything I wanted in the game. I mean outside of the desire to have my weapon before my raid met up this week (succeeded!). I had just started to do a bunch of 2ndary stuff, such as leveling my BLM, and quickly it was all tossed to the side. I'd even regret queuing for roulettes, because the second I got in an S rank would spawn and I'd leave to go kill it. I began to just stop doing most roulettes. When FC mates asked for help 'nop, must hunts'. I was just encouraged to do everything I could to be as unsocial to my FC, unhelpful to my friends and have the least amount of fun for the past 3 weeks. It's now over, and I can continue to enjoy this game.
    (12)

  8. #8
    Player
    KaitlanKela's Avatar
    Join Date
    Sep 2015
    Posts
    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Kaurie View Post
    snip
    Hey girl, congrats!

    I agree with your complaints about the grind but most of them are minor to me except the 1.stats issue (seriously, they better fix that with the materia/customization step) and the 2.crafting issue (I know they want to encourage crafting, but they should have made it faster or easier for crafters, not a gate for everyone). Hopefully they will respond to that criticism, but I'm not holding my breath.

    You make a good point about having to postpone other things you like to do in game to focus on it. That is actually really sad and I bet you're thrilled that it's over (I would be)! BUT, at the same time you sacrificed those other things to meet your self-imposed time goal for raiding. It's not like everyone is forced to sacrifice things they love by DESIGN; they will just get the relic a little slower. Throwing your face against it (while I'm glad that's an option and it's not time-gated like eso) kinda is against the grain so-to-speak and there will be consequences for choosing to do it that way. Just a thought.
    (0)

  9. #9
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    I'm not so much defending the current relic quest line as stating why it is. I'm also realistic in the resources available to produce it and am happy to have it even as it is rather than not have it at all because they didn't have enough spare resource toproduce unique content for it.

    By the same page I will point out again that there are things like puzzles that many players are very much against. Even the very simple puzzles of the Broom quests were too much for some people.

    I do however think more variety in ways to progress the quest would be a good thing. However this wouldn't lower the amount of grind, simply what you chose to grind because the grind is part of the justification for the reward in the first place.

    I would make two points about the relics.

    First, I don't like the RNG aspects even though they allow the option at least for levelling alternate Jobs. I would far prefer a system like lights where you 'charged' the luminous crystals with a chance on every FATE for a bonus spike of charge with perhaps the special FATEs having an increased chance of a bonus. RNG is rarely a good mechanic in any grinding scenario unless its well mitigated by alternate progression options.

    Secondly, I think one way the new anima chain is very much superior to the old chain is the amount of options of what content we can gain progression from doing. This makes the grind far less cumbersome since we can gain progress from stuff we were doing anyway. I would also think opening it up further to include things like EX tokens and such would be a good thing, as long as people understood it wouldn't make it any faster. The weapon is going to be a grind. You want a weapon of that level by doing hard content you should be doing the hard content that rewards a weapon of a similar level.

    Im very much keen to see them experiment with quests and puzzles and such. I don't however think the relic/anima questline it the place for it. Too many people who will be attracted to the anima weapons won't want to see content like that or find it fun.
    (2)

  10. #10
    Player
    Pompompar's Avatar
    Join Date
    Dec 2013
    Posts
    30
    Character
    Molo Cha
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    Ex Primal - yes!
    Crystal Tower - yes!

    These two content DF is taking more than hours... = god damn dead content ...
    Stop rescuing your lol FATE and get these content back to live. They are far more better content than lol FATE grinding...
    (2)

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