Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 62
  1. #11
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Risvertasashi View Post
    Oh damn. When did holy get reduced from 210 potency? Completely missed that nerf...
    It went from 240 at launch to 200 in 2.1 to AoE nerfed in 3.0. 210 was never part of the equation.
    (1)

  2. #12
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sleigh View Post
    It went from 240 at launch to 200 in 2.1 to AoE nerfed in 3.0. 210 was never part of the equation.
    Guess my memory's just bad. Thanks for the info.
    (0)

  3. #13
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Risvertasashi View Post
    Guess my memory's just bad. Thanks for the info.
    It's still an awesome spell either way! Gravity I can deal with no stun, but I hate how you have to have something targeted. Coupled with the fairly long cast time it happens many times where you're 80% done casting and your target dies and it says Interrupted. It's not something you can really avoid either when you have 5+ mobs all fairly weak where you just want to blow them down like Holy would.
    (2)

  4. #14
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by 416to305 View Post
    It's still an awesome spell either way!
    That it is, and Gravity too.
    (0)

  5. #15
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Well I think one problem is the level certain actions are unlocked. Synergy, Gravity, Collective Unconscious, and Celestial Opposition are key ones I can think of. Most key healing tools aren't available until 50+ so must people aren't getting a lot of practice before they hit speed run city. Also would it kill SE to add a 10s Slow effect to Gravity and make it level 50? Holy has Stun and Shadow Flare has slow and they can be used in Level 50 roulette.
    (0)
    Last edited by Dyvid; 01-06-2016 at 05:28 AM.

  6. #16
    Player
    Sidra's Avatar
    Join Date
    Feb 2015
    Posts
    259
    Character
    Sidra Swiftwind
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    I am not sure if there are a lot of misconceptions at this point. Most PF farm or learning groups for anything I see at this point have AST listed as potential for the healer slots. Since I main SMN, I join a lot of A1/A2/Thordan clear parties when I see them to make sure I give my other jobs some run in viable content, and no one ever complains when I join on Astro. There is nothing now that cannot be beaten with any combo of the 2 healers, or even any of the same healer doubled up. And in terms of progression raiding, you will see some groups switching from WHM/SCH to AST/SCH in 3.2.

    Overall, I'd say a it's a relatively accurate perception by the player base. Good enough for either main/off healer in PF content, and a fair swap for a WHM as the main healer in progression raiding. You won't see them taking the SCH slot though in the strongest groups, as it does perform nearly as well as SCH in the offhealer role. But I don't really view that is a misconception, SCH is just really strong and tailor made for that role.
    (1)

  7. #17
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    One thing that I can't get over with is how people started the misconceptions about the job since before it was launched by saying it would be a mini-WHM in Diurnal and a mini-SCH in Nocturnal. This is one of the things that makes people not play the job properly even now, months after the launch. By putting AST in the niche, filler spot, people assumed that knowing how to play WHM or SCH was enough to play AST; they were wrong, and when they failed, the job got blamed. No one looked at what the job could do, just at what it couldn't - and this is still happening.

    The regen does not make WHM what it is, and having shields is not what defines the SCH. Those jobs are defined by the interactions between their actions, their mechanics and how they handle healing in general. Regens/shields are only a part of their toolkit.

    People have to stop thinking that regens belong to WHM or that shields belong to SCH; when new healing jobs are released, we'll see that other healers will get those things in different ways and if we can't get over this whole "every healer is a WHM or SCH in disguise", we'll have the same problems we have now.
    (9)

  8. #18
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by TatoRazzino View Post
    One thing that I can't get over with is how people started the misconceptions about the job since before it was launched by saying it would be a mini-WHM in Diurnal and a mini-SCH in Nocturnal.
    Unfortunately, it's not really hard to jump onto the mini-WHM + mini-SCH wagon when you get a quote like this leading up to HW's release:

    Tell us a bit more about the two styles of astrologian.
    Y: The best way to put it simply is that you'll be able to switch between stances of a pure healer type and a barrier type. One way to think of it is that the healer type would be kind of like white mage, while the shield type would be closer to scholar. However, it would be too strong if you could switch frequently during combat, so there will be restrictions on how often you can change.
    From Slycer of BG's translation of PAX east Famitsu's interview on March 14th, 2015.

    I also don't think that's the first time it's been mentioned in that capacity from the Producer himself leading up to the release of Heavensward.

    And to be fair, there are a lot of similar spell designs between the two kits when you start to look at things outside the base healing kit (Benefic, Benefic II, Ascend, Helios, Exalted Detriment) that also push people into that train of thought as well. Outside of some small potency and MP differences, the Diurnal AST healing spells are eerily similar to their WHM counterparts.
    (2)

  9. #19
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Ghishlain View Post
    stuff
    There's a huge difference in stating that the healing style from each sect can be explained by saying that one is closer or is like WHM or SCH. This is a term of comparison, it's like explaining Ninja by saying that the combo system is more like a Dragoon or closer to a Dragoon. There are similarities, of course. But every job has similarities on how their actions work. And it's ok to make some analogies when explaining stuff. However, this is not what people do.

    They assumed that AST would function exactly like a SCH or WHM depending on the sect, and got disappointed when it didn't. This is not what the devs stated that AST would do when they compared the style. Of course, they can have their share of blame for not making their point a bit clearer, but I honestly believe they couldn't have anticipated that their player base would be so dumb to assume that WHM or SCH were roles instead of jobs filling the roles. This difference is overlooked, and messes up all the game.

    I'll give you an example: I queued for trial roulette and got Cape Westwind. I was AST, as usual, and I got paired with a WHM. Since Cape Westwind is burned pretty fast and doesn't have anything that requires shielding, I activated Diurnal Sect to get the speed buff which would allow me to burn things faster. The WHM started spamming the chat saying that I should go Nocturnal because I had to be a SCH. How in the name of hell can I be a SCH while playing AST? SCH is not a ROLE; healer is a role, off-healer can be considered a role, but SCH is a JOB. This blinds people completely and makes them stupid. And this is not what the devs implied when they made an analogy between JOBS.

    So, I disagree completely when you say that it's hard to not jump on that train, because it's not an analogy train, it's a train that ignores not only this game but other games (like WoW) completely. Just look at the healing toolkits of the classes and specs in WoW. There are lots of similar/identical spells and maybe one or two exclusive spells, and the uniqueness comes from their interactions and subtle mechanics. I wonder how that game would function if its player base was locked behind a mindset that divided everything in two options: Disc Priest or Holy Priest.
    (3)
    Last edited by TatoRazzino; 01-06-2016 at 07:17 AM.

  10. #20
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by TatoRazzino View Post
    There's a huge difference in stating that the healing style from each sect can be explained by saying that one is closer or is like WHM or SCH. This is a term of comparison, it's like explaining Ninja by saying that the combo system is more like a Dragoon or closer to a Dragoon. There are similarities, of course. But every job has similarities on how their actions work. And it's ok to make some analogies when explaining stuff. However, this is not what people do.

    They assumed that AST would function exactly like a SCH or WHM depending on the sect, and got disappointed when it didn't. This is not what the devs stated that AST would do when they compared the style. Of course, they can have their share of blame for not making their point a bit clearer, but I honestly believe they couldn't have anticipated that their player base would be so dumb to assume that WHM or SCH were roles instead jobs filling the roles. This difference is overlooked, and messes up all the game.

    I'll give you an example: I queued for trial roulette and got Cape Westwind. I was AST, as usual, and I got paired with a WHM. Since Cape Westwind is burned pretty fast and doesn't have anything that requires shielding, I activated Diurnal Sect to get the speed buff which would allow me to burn things faster. The WHM started spamming the chat saying that I should go Nocturnal because I had to be a SCH. How in the name of hell can I be a SCH while playing AST? SCH is not a ROLE; healer is a role, off-healer can be considered a role, but SCH is a JOB. This blinds people completely and makes them stupid. And this is not what the devs implied when they made an analogy between JOBS.

    So, I disagree completely when you say that it's hard to not jump on that train, because it's not an analogy train, it's a train that ignores not only this game but other games (like WoW) completely. Just look at the healing toolkits of the classes and specs in WoW. There are lots of similar/identical spells and maybe one or two exclusive spells, and the uniqueness comes from their interactions and subtle mechanics. I wonder how that game would function if its player base was locked behind a mindset that divided everything in two options: Disc Priest or Holy Priest.
    For me, unfortunately the similarities for Diurnal AST versus WHM are a little too close for my own liking, and perhaps that's because I play healing far too much in this game.


    I played WoW during the Burning Crusade era and each healer type felt unique enough and different enough, for example:

    Holy Priest - Massive power heals
    Disc Priest - Shield-based mitigation healing
    Resto Shamen - AoE Heals
    Holy Paladin - Fast and quick heals
    Resto Druid - Healing over time


    Likewise, you can pretty much breakdown all the melee DPS in this game in a similar fashion

    Ninja - High attack speed melee DPS with small spikes or support abilities via Ninjutsu and enmity control
    Monk - High attack speed sustained melee DPS with light support healing ability (Chakra) and rotating combo based on the current stance / part of the combo their on
    Dragoon - Heavy spike melee DPS using a large number of oGCDs to spike their damage, requires maintenance of a buff to continue usage of a 4-part combo


    If you start to breakdown parts of the AST kit with the WHM kit (and even parts of the SCH kit), the numbers are too close and nuances don't feel different enough.

    Aspected Benefic (Di) is Regen with 20 less potency, a bit more MP, and offers more potency over time than Regen
    Disable is a Supervirus with less potency, duration, and recast
    Aspected Helios (Di) is Medica II with 10 less potency per tick, less MP, and less range
    Collective Unconciousness provides the mitigation of Sacred Soil and the healing of Asylum at the cost of channeling
    Luminious Aether is Shroud of Saints except you aren't halving your enmity, you're reducing your enmity generation
    Aspected Benefic (No) provides slightly more reliable shielding at less MP than Adlo
    Aspected Helios (No) is exactly like Succor (without Sect bonus)
    Combust is the exact same as Bio
    Combust II is a slightly more powerful Bio II
    Gravity is Holy without the Stun and less MP
    Malefic II is approximately Stone III which is approximately Broil
    Stella is like Stone

    If you look at almost every single ability and spell in the AST kit that isn't related to their cards, it has some similarity to some other healer which leaves me feeling... disappointed, perhaps is the best way to describe it. Synastry serves a completely different purpose than Divine Seal, Lightspeed serves a completely different niche than Pressence of Mind, and Celestial Opposition and Time Dilation are both unique enough and thematically well thought out to be good with the AST kit but when I look at the rest, I kinda frown.

    Perhaps I'm being too critical of the kit and biased and I won't disagree with that if you want to bring it up. I took AST through A1S and loved it much more than trying it with SCH when I was partied with a WHM and I enjoyed piecing together what to use when for A3S.

    I do agree that players shouldn't look at the kits as "Be a WHM" or "Be a SCH" but the kits are too similar to not make that comparison either, unlike how the DPS are in this game. If someone blabbed at you for not being a Noct AST, then that's just true ignorance on their part. Like you, I pick my Sect depending on the fight and have preferences as well (Diurnal in A1S even when paired with the WHM because the amount of HoT you two can bring out is massive and preference to Noct in A3N and A4N).

    Pardon the wall of text too, I just wanted to get that off my chest. I've been re-evaluating how I've been playing AST the past few weeks and been hitting a brick wall that I can't seem to make it work as well as I can as SCH and WHM and it's driving me nuts. It's funny too because out of the three healer kits, I dislike the SCH one the most despite how powerful it is. Actually when I think about it, that's probably why I can make it work, because the SCH kit just meshes that well.

    *Walks back off to the drawing board*
    (2)

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast