Quote Originally Posted by _slowpoke_ View Post
Do keep in mind that Aero's total potency¹ is equal to that of one Malefic II. Unless you either a) need to move, or b) use an oGCD ability (such as juggling cards), it's generally better (and simpler) to just use Malefic II. Look at it as a filler move, not an integral part of your DoT rotation that should be kept up at all times².

¹ 50 potency initial hit + 6 ticks * 25 potency = 200
² Same deal for WHMs, btw, Stone III (210 potency) is better than Aero unless a) or b).
Aero:

- 2/3 the MP cost of Malefic II
- Insta-cast, prime for the abundance of oGCDs AST must employ regularly, and stance dancing. Combust is not enough.
- Affected slightly by Spell Speed's effect on DoTs, making it slightly stronger than Malefic II

The same applies to WHM too even. Aero is perfect for movement, inserting Fluid Aura, stance dancing with Cleric Stance, and to a lesser extent PoM and/or Assize. Honestly it bugs me when people just look at face potency value on a healer when, even in concerns to DPSing, there's just more to it than that.

All you really have to watch for is that you don't clip your DoT (generally a big no-no with Aero even before Malefic II or Stone III existed) unless movement is forcing you to use Aero and only Aero, and you don't use it near the end of a phase or enemy's life bar.