I am an Astro fan. I find it a ton of fun, Lightspeed and Synastry are awesome dual use skills that reward players for using them at the right times. It's simple single target DPS set with 2 potent can't miss long duration dots are perfect for easily adding some dps as you heal. I have a few solo heals in on Thordan on my AST, and although I am a SMN main and our raid team used a WHM/SCH combo, the WHM is welcome to switch to AST if he ever chooses, and if he ever left, we'd consider an AST for the slot. I like the job and respect it. But...man...I don't know how anyone with another healer leveled could ever run an ex dungeon with it without feeling a tad guilty. It's lowest AOE dps output combined with it having the least amount of dps uptime make it rough sledding. For any of the healers - here is the basic dungeon pull rotation:
1.) pre-pull mitigation prep
2.) At pull engage Cleric Stance applicable healing (regen, fairy etc.)
3.) DPS
4.) Let tank get to a low but safe level, use "catch-up" skill and get tank topped off, refresh regen
5.) Back to DPS
6.) Repeat steps 4 and 5 til mobs die, except down "catch-up" skill it's normal heal spells to do so.
SCH has by far the most DPS uptime in a dungeon. Adlo being stronger than Stoneskins at the beginning (and it can also get up a stoneskin too), and the fairy is the equivalent of a 200 potency regen that never needs casted. Additionally in dungeons I use EOS, and alternating pulls between Whispering Dawn and Fey Illumination - and you have by far the most single target healing while DPSing of the 3 healers. Which is good, as SCH DPS is generally 5x dots which all need time to be casted and do damage. In terms of overall AOE dmg output, SCH is tops when you are dealing with average or below average DPS - it needs the mobs to live for the dots to tick. Power groups, the WHM will pass it up with more instant damage.
WHM is next in terms of uptime. It's tools are basically a Div Seal/Regen for a 195 potency regen, and Asylum. The short CD on Divine Seal means you have it nearly every pull. Also of note the regen is 3 seconds longer than AST's - although AST does have some tools to extend it. The output is very high - Aero 3/Assize are amazing AOE DPS supplements to Holy. Plus, it is the only one of the 3 healers with a DPS buff, as Presence of Mind can be used for such. Additionally, Holy Spam has a mitigation component to it as it will stun over a few casts before it gives the mob full resistance to it, helping get an extra dps cast or two before healing is needed. Tetra is a perfectly fine catch-up, with Benediction if they drop lower than you anticipated.
Astro has Aspected Benefic healing for 140 over 18 seconds. Because of the longer CD and additional uses of Synastry, I usually am not using it to pump the regen. Bole can help here a bit. It also has Collective Unconscious which, for these purposes is inferior Asylum as it basically takes a GCD to get up, and then another skill to extend. Celestial Opposition does have a nice stun on it while extending something - but that's not as good as a stun on the dps spam skill. To be fair, Essential Dignity is the strongest catch-up skill that any job has, but using it for such purposes also gives your tank a heart attack - or makes them blow their hallowed/holmgang/LD because while in your head you had it under control, they didn't know that. For the damage output itself, it's just Gravity. That's it. Like a WHM without Aero2 and Assize. You can still do some damage while casting it, but you will always lag behind the other healers here. And unlike raids where buffs may make that up, they don't come close to making it up in a fast AOE situation.
So AST spends less time doing less damage. Toss in a few other minor annoyances (stoneskin longer cast time than adlo or WHM stoneskin, CU positioning, mana issues with aggressive Gravity use) and I find it unplayable in dungeons. Not that it's actually unplayable, obviously. You can certainly beat the dungeon safely while adding solid dps. But unplayable in that if you think about how much more and easier it is on another it's hard to justify running it on AST.
I don't really have any great ideas - perhaps make CO also extend dots like bane so an AST can Spread Combusts once a minute. But I hope something is done. AST is actually my favorite of the 3 healers, and I tend to mainly heal in dungeons. I'd love some tweaks that allow me to dungeon run with it as my job of choice.

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