You and others replying to me need to respond to what I said, not what you imagine I said, or want others to think I said.
I said nothing about not improving.I said nothing to suggest players should stand around and do nothing between heals if they feel they have the time and MP. I simply said that end-game meta has no place in regular content, and it truly doesn't. Healer DPS isn't going to take minutes off a run, it's just not that significant, so why stress so much about it?
Both you an Elazu apparently think that saying the end-game meta doesn't belong in regular content means I'm saying that mediocre play is OK, or that it's alright to do the bare minimum or worse. That's not what I am saying at all.
The end-game meta has no place in regular content.
However, in a team game, you have to work as a team. That means doing as much as you feel comfortable and able to do. For a healer, of course that means tossing out DoTs, Stone, or even Holy - IF there is time and you have MP to burn. However, team members should not be making demands of other players that they are uncomfortable with. It's not up to you to judge for another player whether they could, or should,have done more.
Unless someone is deliberately disrupting the run by deliberately playing sub-par, then you can't argue that they are intentionally wasting your time or hurting the group. All the arguments about wasting your time rely on a one way view of who's time or enjoyment matters. Both players have equal value in this regard. When you argue that another player must do something they are not comfortable with, you are placing your needs well above theirs.
As for this suggestion that this view means encouraging mediocrity, that's your twist on it, but it's not in fact true. Healers saying they do not want to play DPS, and if they did they'd have rolled as DPS doesn't mean that they will not throw out DoTs or that they will be mediocre; it simply means that they don't like to be told what to do. Guess what, nor do you, nor does anyone else. So thet's all stop trying to impose the end-game meta on people, and instead encourage better performance in a positive manner by offering praise and thanks when a player goes beyond the basics of their role. Believe it or not, positive reinforcement is far more effective than criticism.










