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  1. #1
    Player
    Eothas's Avatar
    Join Date
    Aug 2015
    Posts
    161
    Character
    Xander Wolf
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kosmos992k View Post
    ...
    I kinda agree with most of what you have said, but...

    Quote Originally Posted by Kosmos992k View Post
    Healer DPS isn't going to take minutes off a run
    It will. A good healer can put 800~1k DPS in every trash pack. (Assuming a half-decent tank) and 400~700 DPS in a boss fight. If the tank is also doing good DPS its like adding another super competent DPS to the party.
    (8)

  2. #2
    Player
    AeraLure's Avatar
    Join Date
    Aug 2015
    Posts
    246
    Character
    Aera Lure
    World
    Cactuar
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Eothas View Post
    I kinda agree with most of what you have said, but...



    It will. A good healer can put 800~1k DPS in every trash pack. (Assuming a half-decent tank) and 400~700 DPS in a boss fight. If the tank is also doing good DPS its like adding another super competent DPS to the party.
    Same, and yes, it does take minutes off a fight. It's something any healer looking to be a great healer should aspire to and general content, or at least EX, is the place to do it before entering raid content. A decent healer can pull those numbers and that absolutely is noticeable. If you're not comfortable doing it, new to being a healer, or aren't going to do it for whatever reason, and you are level 60, I still think it's pretty expected of you and if you won't be doing it, tell your group straight up before you start.
    (1)

  3. #3
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Eothas View Post
    I kinda agree with most of what you have said, but...



    It will. A good healer can put 800~1k DPS in every trash pack. (Assuming a half-decent tank) and 400~700 DPS in a boss fight. If the tank is also doing good DPS its like adding another super competent DPS to the party.
    I understand that. I'm thinking in the context of Duty Finder, and PUGs,where the assumption is that all players are of average skill. In that situation, the healing requirement is relatively higher than in a skilled and well geared group running the same content. That reduces the scope that a healer has to safely DPS. In that situation, I don'tthink that the healers DPS will appreciably shorten the run. Actually, depending on the party composition, gearing and level of content, I'd say that coordinated damage dealing is more effective at shortening a run than healer dps.

    I agree that if we're talking about a very good player playing healer with a decent group, there will be much more scope for that healer to maximize their damage dealing. So yes, in that circumstance a run could be appreciably shorter.
    (1)