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  1. #1
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Kabooa hit the nail on the head.

    They will not uproot current framework on new jobs. When RDM and BLU hit I am fairly certain, many will be sorely disappointed. BLU for instance, will learn an ability every 5 levels just like any other job and will start at level 30 (this precedent was set with DRK/MCH/AST). There will be no "learning" boss or mob abilities as it would not fit the mold that the game operates under, there will just be thematic skills learned every time you complete your job quest, as with any other job in the game.

    Lastly, devs already said they made a mistake with ACN by sharing a DPS and HLR on the same root class, which they will not be doing again due to balance issues.
    (1)

  2. #2
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by m3eansean View Post
    Kabooa hit the nail on the head.

    They will not uproot current framework on new jobs. When RDM and BLU hit I am fairly certain, many will be sorely disappointed. BLU for instance, will learn an ability every 5 levels just like any other job and will start at level 30 (this precedent was set with DRK/MCH/AST). There will be no "learning" boss or mob abilities as it would not fit the mold that the game operates under, there will just be thematic skills learned every time you complete your job quest, as with any other job in the game.

    Lastly, devs already said they made a mistake with ACN by sharing a DPS and HLR on the same root class, which they will not be doing again due to balance issues.
    Hey, wouldn't it be easier to just make the Blue mage the job and have the Red Mage as the class, so that all of the job quests would involve learning a new enemy skill or something?
    (0)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by MPNZ View Post
    Hey, wouldn't it be easier to just make the Blue mage the job and have the Red Mage as the class, so that all of the job quests would involve learning a new enemy skill or something?
    I personally want Blue Mage to be a Mage-Based tank, with the capstone ability essentially mimicking whatever hits them (Though not the actual damage). Get hit with Ahkmourne? Sling it back. Get hit with Hypercondensed Plasma? Sling it back.

    Get hit with Tapasaya? SLING IT BACK!

    Red Mage is just in a strange boat. They're the jack of all trades in a game where specialization is what matters. Keeping that flavor is going to be difficult while still making it something you'd want to bring.

    Personally I could see it being a Magic based Melee DPS class. It'd probably have the standard 'two combo chains', but to differentiate it, you have an interchangeable 'Fourth' combo that highlights the variety a Red Mage is supposed to bring, with separate cooldowns so you can't just mash the one with highest potency.
    One Fourth Combo might stab and heal the party for a fraction of the damage.
    Another would be a ranged lightning attack.
    One might enhance the attack speed of nearby allies.
    Etc etc.
    (0)

  4. #4
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    I wish they would scrap the original classes and figure out how to fix it properly. Its a relic from 1.0, where it worked fine, but as the game adds more jobs and new classes, it starts to mess with things. I understand certain jobs are required to have certain skills. I think they need to fix this moving forward with any new jobs.
    (0)