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  1. #1
    Player
    DarthVella's Avatar
    Join Date
    Dec 2015
    Posts
    77
    Character
    S'zendaril Tia
    World
    Excalibur
    Main Class
    Scholar Lv 96

    What do you want to see done with new Classes and Jobs?

    To clarify: I don't mean which specific classes, jobs or abilities you want to see implemented (though feel free to use some as examples); I'm interested in how people think the Armoury system and character progression could accommodate new ideas and ways to keep things fresh, no matter how outlandish or unfeasible.

    For instance, I'd like to see a soul crystal or two that could be applied to any base class and turn it into a second job for that class (or third, for Arcanist). Of course, that would play havoc with abilities; naturally, you couldn't make a single set of skills and spells to cater for all three roles. So while you might still gain generic abilities from job quests, like generic buffs and attacks, there would need to be a different way of earning class-specific job abilities. Something similar to the Blue Mage would be perfect for this, though there could very well be other methods.
    (0)

  2. #2
    Player
    DarthVella's Avatar
    Join Date
    Dec 2015
    Posts
    77
    Character
    S'zendaril Tia
    World
    Excalibur
    Main Class
    Scholar Lv 96
    But going with the Blue Mage example, class-specific abilities would be earned by clearing specific dungeons, or taking the attack from a certain boss, while as that class and having the soul crystal equipped. Preferably, these abilities would be at least thematically linked to the boss/dungeon, if not a direct copy of the boss's ability.

    With this, each class gets differentiated from the rest and gets a unique set of skills distinct from its other job/jobs; and depending on how the job level is handled, you could feasibly skip the long grind to 60 and maybe even not have to expand the Armoury.

    There's my idea. Discuss or add your own!
    (0)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    There likely won't be new classes. Even when Rogue was added, you'll note they did nothing to make 'Rogue' needed for the other classes, unlike Lancer, Archer, etc etc. Even the new jobs all pull from the same baseline (Marauder Glad for Tank, Archer / Lancer for Mach, Thm/Cnj for Ast)

    This is because they have abilities you simply cannot ignore, and rather than scrap the entire armory system and create similar abilities between every class to maintain parity, you might as well use the system in place.

    This means any DPS job in the future is likely going to pull from Lancer and Archer/Pug, any tank will pull from Glad/Mar, and any healer will pull from Conj/Thm. This eliminates both the need and hassle to make a baseline 'class'.

    Without a fairly significant overhaul to the armory system, there's very little you can do to spice it up.

    For example;

    All 'ability' (not spell or weaponskill) unlocks via advancing classes are placed into a list that every class/job has access to.

    This means a Dragoon could have swift cast if they really wanted, though it would have no point. (Wrong choices are still choices after all.)

    You either have a limited amount of armory slots (as now) or a point total that accumulates by selecting outside-class abilities.

    (Granted this would require a slight reworking of some CDs as they offer far too much bang for the buck, especially if we allow traits.)

    A limited number of slots would allow the traited abilities, or in the point system, increasing the cost of said ability allows it to be the traited version if it's unlocked. Perhaps even allow -traits- themselves to be slotted into this armory system. Get -all- the stat boost. All of them!

    The current system and direction does not allow for this. As it is now, it is merely acting as a place for all current and future jobs to pick up much needed abilities rather than incorporate them into the job as a baseline.
    (3)
    Last edited by Kabooa; 01-01-2016 at 03:27 AM.

  4. #4
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Kabooa hit the nail on the head.

    They will not uproot current framework on new jobs. When RDM and BLU hit I am fairly certain, many will be sorely disappointed. BLU for instance, will learn an ability every 5 levels just like any other job and will start at level 30 (this precedent was set with DRK/MCH/AST). There will be no "learning" boss or mob abilities as it would not fit the mold that the game operates under, there will just be thematic skills learned every time you complete your job quest, as with any other job in the game.

    Lastly, devs already said they made a mistake with ACN by sharing a DPS and HLR on the same root class, which they will not be doing again due to balance issues.
    (1)

  5. #5
    Player
    DarthVella's Avatar
    Join Date
    Dec 2015
    Posts
    77
    Character
    S'zendaril Tia
    World
    Excalibur
    Main Class
    Scholar Lv 96
    I'm not saying the current framework needs to be uprooted. If it ain't broke don't fix it, and all that. This is more of a "what if" thread than anything. But grinding out jobs in the same way each expansion is... well perhaps not boring, but uninspired. And something doesn't need to be broken to discuss possible alternatives or tweaks.

    I like the traited abilities idea. You'd need to watch out for balance though, since (for example) in-battle resurrections are currently granted by traits in the healer classes. And you could partly get around the "needed" cross-class abilities from existing classes by allowing new classes to be cross-classed by old jobs, making sure to spread them evenly to keep parity, and offer different but still viable alternatives to current abilities. Difficult, for sure, but possible.
    (0)

  6. #6
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    a taming system for beast master
    (1)

  7. #7
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by m3eansean View Post
    Kabooa hit the nail on the head.

    They will not uproot current framework on new jobs. When RDM and BLU hit I am fairly certain, many will be sorely disappointed. BLU for instance, will learn an ability every 5 levels just like any other job and will start at level 30 (this precedent was set with DRK/MCH/AST). There will be no "learning" boss or mob abilities as it would not fit the mold that the game operates under, there will just be thematic skills learned every time you complete your job quest, as with any other job in the game.

    Lastly, devs already said they made a mistake with ACN by sharing a DPS and HLR on the same root class, which they will not be doing again due to balance issues.
    Hey, wouldn't it be easier to just make the Blue mage the job and have the Red Mage as the class, so that all of the job quests would involve learning a new enemy skill or something?
    (0)

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by MPNZ View Post
    Hey, wouldn't it be easier to just make the Blue mage the job and have the Red Mage as the class, so that all of the job quests would involve learning a new enemy skill or something?
    I personally want Blue Mage to be a Mage-Based tank, with the capstone ability essentially mimicking whatever hits them (Though not the actual damage). Get hit with Ahkmourne? Sling it back. Get hit with Hypercondensed Plasma? Sling it back.

    Get hit with Tapasaya? SLING IT BACK!

    Red Mage is just in a strange boat. They're the jack of all trades in a game where specialization is what matters. Keeping that flavor is going to be difficult while still making it something you'd want to bring.

    Personally I could see it being a Magic based Melee DPS class. It'd probably have the standard 'two combo chains', but to differentiate it, you have an interchangeable 'Fourth' combo that highlights the variety a Red Mage is supposed to bring, with separate cooldowns so you can't just mash the one with highest potency.
    One Fourth Combo might stab and heal the party for a fraction of the damage.
    Another would be a ranged lightning attack.
    One might enhance the attack speed of nearby allies.
    Etc etc.
    (0)

  9. #9
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    I wish they would scrap the original classes and figure out how to fix it properly. Its a relic from 1.0, where it worked fine, but as the game adds more jobs and new classes, it starts to mess with things. I understand certain jobs are required to have certain skills. I think they need to fix this moving forward with any new jobs.
    (0)

  10. #10
    Player
    liljramos88's Avatar
    Join Date
    Sep 2013
    Posts
    211
    Character
    Juan Spellsinger
    World
    Leviathan
    Main Class
    Archer Lv 60
    I would like the jobs to each branch of skill wise bc as the level increases in the game the more skills we get and less room. Easy way to fix this is have all jobs basically have to different play styles or have them branch off to two different roles. The one thing of ff11 was that i liked was that even tho a played as a red image I was different from my other peers. example let's take bard. And give it two play styles.

    Bard
    Marksman - Dps bard will stay the same(focus on dps with bow)

    Songcraft- Healer bard will focus more on music to heal allies and weaen the for.

    So basically you could play as a bard and go either role.
    (1)

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