There likely won't be new classes. Even when Rogue was added, you'll note they did nothing to make 'Rogue' needed for the other classes, unlike Lancer, Archer, etc etc. Even the new jobs all pull from the same baseline (Marauder Glad for Tank, Archer / Lancer for Mach, Thm/Cnj for Ast)
This is because they have abilities you simply cannot ignore, and rather than scrap the entire armory system and create similar abilities between every class to maintain parity, you might as well use the system in place.
This means any DPS job in the future is likely going to pull from Lancer and Archer/Pug, any tank will pull from Glad/Mar, and any healer will pull from Conj/Thm. This eliminates both the need and hassle to make a baseline 'class'.
Without a fairly significant overhaul to the armory system, there's very little you can do to spice it up.
For example;
All 'ability' (not spell or weaponskill) unlocks via advancing classes are placed into a list that every class/job has access to.
This means a Dragoon could have swift cast if they really wanted, though it would have no point. (Wrong choices are still choices after all.)
You either have a limited amount of armory slots (as now) or a point total that accumulates by selecting outside-class abilities.
(Granted this would require a slight reworking of some CDs as they offer far too much bang for the buck, especially if we allow traits.)
A limited number of slots would allow the traited abilities, or in the point system, increasing the cost of said ability allows it to be the traited version if it's unlocked. Perhaps even allow -traits- themselves to be slotted into this armory system. Get -all- the stat boost. All of them!
The current system and direction does not allow for this. As it is now, it is merely acting as a place for all current and future jobs to pick up much needed abilities rather than incorporate them into the job as a baseline.


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