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  1. #1
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by TatoRazzino View Post
    This is something I've been meaning to create a thread about. I don't notice any major difference in Virus and Disable in the mitigation aspect whenever only one of them is used. When alternating Virus/Disable (my group did that for the two Holiest of Holy in Thordan), the group seems to take the same amount of damage. Of course, the difference may be there and I didn't notice, but I was thinking about that and I have some reasons to believe that they are, at least in the actual output, equivalent. I believe that happens because potency is weighted different than stats in the equations that generate the healing/damage output – I got that info from the theorycraft in the Blitz healing calculator page. I would like more data about this, because all I have is my experience.
    I think I'll chime in here since I believe you're talking about my theory craft / data sheets / Google doc.

    Here's the testing in question I did for Disable versus Virus with Gravity. I used Gravity specifically because Gravity is targeted and I could AoE into a second training dummy to get the 10% Potency reduction to simulate what Disable would do to its damage. Then I reduced my own MND by 15% to simulate how Gravity would be affected by Virus. More or less the results are expected. Disable reduced Gravity by approximately 10% and Virus reduced the damage by approximately 15%, thus Potency = Stats Reduction.

    Just to add my own two cents to the Virus vs Disable part specifically - take into account that a single AST can disable 3 times in the span that a single SCH can supervirus 2 times, effectively meaning 10% reduction for 18s from a AST versus 15% reduction for 20s from a SCH. This makes Supervirus better than Disable at face value but like anything healing related, there's always context to consider. For example, Disable will out do Virus in A3S since Disable can be applied to every single Cascade while Supervirus cannot (though SCH still has the better mitigation toolkit in this case as it has Sacred Soil for every Cascade and it can Deployment Tactics Adlo on any Cascade they don't have Virus on whereas AST can only CU every other Cascade - but this is a tangent on my part on the Virus vs Disable context).
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    Last edited by Ghishlain; 12-30-2015 at 06:02 AM.

  2. #2
    Player
    TatoRazzino's Avatar
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    Jul 2015
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    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Ghishlain View Post
    The data
    This is very good! I like that, in some lines, the amount of damage reduced from the Disable simulation is more than 10% when compared to the regular Gravity. So the fluctuation I noticed exists, even though Supervirus is still better in the specific test. I believe Holy and other player spells will behave in the same way, and I see no reason to believe that enemy skills would behave any different. Does anyone have data on enemy damage output for Disable and Virus?
    (0)

  3. #3
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
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    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by TatoRazzino View Post
    Does anyone have data on enemy damage output for Disable and Virus?
    I imagine that data isn't available since it would be a PITA to test in any timely fashion given Disable is a 60s CD and Virus is a 90s CD while trying to record all the damage points from a mob. If they ever have CDs reset on wipe in a raid, I might consider taking a tank with me into undersized T13 and see what the Flatten damage is like since that move will have a large enough number and therefore it would be fairly easy to see it reduced by 10% / 15%.

    For the time being, it's probably best just to assume monster stats / potencies work in the same way it works for players until its proven otherwise.
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