Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 21
  1. #1
    Player
    AutumnsHollow's Avatar
    Join Date
    Sep 2013
    Posts
    133
    Character
    Autumn Hollow
    World
    Midgardsormr
    Main Class
    White Mage Lv 90

    Astrologian range tips?

    Hello fellow healers, I'm a career white mage and I recently leveled astrologian to 60 and I've been playing around with it. It's been a lot of fun and a breath of fresh air but I ran into two problems. Aspected Helios's range, and MP problems.

    Toying around with it, I got the MP management problem down, but Aspected Helios's range just always gets to me, I guess I'm spoiled by medica 2's range. How do you guys deal with it's range limitation, and how do you guys make sure everyone gets buffed?

    In A1 I can easily hit everyone with medica 2 by sitting directly in the middle ring, but with astrogoian I'll barely hit any melee DPS with it, so I've adjusted myself by "picking" which oppressor group will get my buffs, but I can't help but feel I'm doing it wrong.

    I've run into similar problems in other content as well such as void ark, the old towers, certain coil turns, and some trials. Of course I might miss one or two DPS on my white mage with my medica 2, but it was never as pronounced as it is on astrologian. In fights like thordin, and circular areas such as a3, and a4 I never run into this problem at all, so if I could get any tips I'd welcome it. Or to know if this is normal.

    I also had one other question, is the nocturnal stance aspected helios shield 130% of the heal? Or is it like succor in the sense that the numbers becomes the shield, for example 345 heal so it would be a 345 shield?
    (0)
    Last edited by AutumnsHollow; 12-17-2015 at 10:41 AM.

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    It's fight dependent, as you mentioned. I would not bother requesting or demanding PUGs in A1 normal don't deviate further than 15y from you, that'd be selfish, so your option is pretty much to try and hit as many as you can and then Aspected Benefic anyone who wasn't hit and still needs some love. For the record, yes, 15y is an annoying range limitation and I am not sure why any healing AoE spell has 15y. Or buff, for that matter.

    In a static, you will find more success if you politely ask tanks to make sure they're not too spread apart. That will ensure tanks and melee are all within reach.

    Nocturnal Aspected Helios is like Succor. What you see is what you get, shield wise.
    (0)

  3. #3
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Why would you think its 130% shield? Like, that's a weird number and never mentioned anywhere. Lol. The shield amount = the heal amount.
    (0)

  4. #4
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Rivxkobe View Post
    Why would you think its 130% shield? Like, that's a weird number and never mentioned anywhere. Lol. The shield amount = the heal amount.
    Quote Originally Posted by Rivxkobe View Post
    something constructive and intelligent.
    Aspected Benefic in Nocturnal Sect has a mitigation shield with 130% value of the amount healed. I personally don't find it strange if people just assumed Aspected Helios would have the same effect - Which it doesn't, like Succor and Adloquium. Simply:

    Quote Originally Posted by Rivxkobe View Post
    incredibly rude
    (4)

  5. #5
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I've been playing for almost a year now, as WHM up until maybe 2 months ago when I switched to AST. To be honest I don't notice any difference or feel that the range is too small. Before HW I'd always keep Medica II up non stop on everyone. However now that I'm at 60 I feel that I understand strategy more, and am more careful if there's adds about to spawn and so on, as usually Regen on the tanks is enough as is. Since I got into that mind set, I only would use Medica II when really necessary, otherwise sticking to just Medica for lesser MP and bit shorter cast time. As AST I do the same, only popping it when completely necessary even if it means doing it twice once at each side.

    This is what makes AST so much fun. At first it seems like MP is an issue, but you'll see once you start to play it more. You can always Spread an Ewer card to hold on to it in case you need it later, especially if you have a buff up from Royal Road like the enhanced potency or extended time one. There's popping Spear on yourself before Luminiferous Aether followed by a Celestial Opposition to make it come off cool down quicker but also keep the buff up longer as well. Things like that, lots of fun combos you'll be able to do to maximize the tools you have to get more MP. Remember Light Speed as well, it's a 25% MP reduction I believe it is, so when things get really bad I pop that and hit a Helios once or twice.
    (0)

  6. #6
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Rivxkobe View Post
    Why would you think its 130% shield? Like, that's a weird number and never mentioned anywhere. Lol. The shield amount = the heal amount.
    No it isn't lol. The buffs they gave astro in 3.05 (or was it 3.07?) buffed Noct shields so they're 130% of the heal.

    Nevermind it only applied to aspected benefic.
    Potency of the regen effect from Diurnal Sect has been increased from 100 to 140.
    Amount of damage nullified by the barrier from Nocturnal Sect has been increased from 100% of HP restored to 130% of HP restored.
    (0)
    Last edited by VitalSuit; 12-18-2015 at 05:16 PM.

  7. #7
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    422
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Tell your party to stop being retarded. If someone's out of range, they can just die.
    (1)

  8. #8
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    That is a pain. Like A1S what is the distance the Oppressors need to be apart not to link 35 yalms? That seems to be pretty tight for AST
    (0)

  9. #9
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Judge_Xero View Post
    That is a pain. Like A1S what is the distance the Oppressors need to be apart not to link 35 yalms? That seems to be pretty tight for AST
    Not at all. WHMs have 20y range for Medica II only, all the other spells or skills have 15y range. Even with a WHM in the party, everyone has to stay within 15 yalms to be hit by their other spells/skills, and those were needed when Savage was launched. This issue is being treated as a huge problem, but it's nothing major at all; ask the group to be closer. It's not a DPS loss.
    (1)

  10. #10
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    This should be a tip for DPS, not the healer. If you're at least half attempting to get everyone, then you're doing your job fine. DPS awareness is a thing too, if they're going to stand completely out of range then they will most likely suffer for it.
    (1)

Page 1 of 3 1 2 3 LastLast