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  1. #10
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Except I am not a WAR main. I am a PLD main and have been one since 2.X. I only picked WAR up because my static needed one since our DRK only plays DRK. If my co-tank only played WAR, then I would just as readily switch to DRK. I have no dog in this fight since I am a tank player and don't care for any side. But, biased, incorrect, and ludicrous statements have no place in any discussion.

    And, how have WARs descended upon this thread like wildfire? Or countless other threads here as of late? I'm one of only a few posts in this thread that actually makes the case for WARs being harder to play. It's hilarious. I used to argue for pages and pages against WAR mains that said PLDs were fine in early HW up until the release of Savage (at which point they had no legs to stand on anymore). Who would've thought I would be defending WARs only a few months later? And, how does me spreading the truth that WAR is hard to play incentive for new players to play WAR? How is being harder to play positive or encouraging to a new player? Shouldn't you want more new players to play DRK and PLD? But, I guess I shouldn't expect much from the creator of a thread called "Lets nerf WAR : D"

    And, so what if DRK has to manage their DoT and debuffs with their attack speed jumping up and down? WAR has to deal with the same snap shotting with their crit jumping up and down and their Berserk / IR windows. DRK MP management is not hard when you can tank Gritless and get the returns of both Blood Price and Blood Weapon. And, like I said in my first post, DRK resource management is much more in the moment. You know your priorities with MP expenditure and the times when you need to have enough MP to DA Dark Mind on top of your standard Soul Eater / Carve and Spit usage (though this is made easier by the reality that you're applying Delirium ahead of many situations where you would use DA Dark Mind and won't be spending a DA on your combo). It's not like WAR where if you run into a situation where you are at 4 stacks and 2 GCDs away from being able to IB with no way to push a stack, you have to go back and redo your rotation so that you can have IB ready without sitting on too many wasted stacks. Ask a lot of WARs who clear A3S and they will be able to tell you every single GCD they use from start to finish (excluding some variance with the add phase through first cascade transition) because that's the type of precision you need. As for oGCDs, it's pretty straight forward which oGCDs have a longer animation lock and stop you from double weaving. And, the abundance of oGCD usage is not unique to DRK. Just look at DRG and the massive amount of double weaving they have to do. Even WAR still has to double weave IR into Berserk to maximize their DPS.

    And really, you're constantly just proving my point. DPS classes are harder to play than tanks when you look exclusively at mechanical demand. Just look at a DPS opener and compare it to what the tanks have to deal with. Yea, when you compare the triple FC rotation to a DPS, it's not particularly special. But, the other tanks don't have anything to compare at all. So, when you repeatedly say that a WAR is just doing everything a DPS class has to do while tanking, you are not making the case that they are easier to play.
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    Last edited by Brian_; 12-29-2015 at 03:23 PM.