The TC has already said that they're not thinking about Savage right now but I still have to reiterate what I said earlier.
When you are setting the bar so low, the difference in difficulty is negligible because they're all incredibly easy to play.
But, I just have to say that for anyone that actually is wondering about how the tanks play at a high level, this topic is loaded with complete garbage from posters who have no business talking about a job's performance in the hardest and most demanding content.
Seriously? PLD harder to play than WAR? What is even going on here? If you have issues with holding aggro in a dungeon run (or even in a raid) on any tank, you are no where near the level where you should be discussing the skill cap of a class. Aggro is a non-issue for all the tanks unless you are severely under-geared. DRK? Having more buttons to mindlessly spam off-CD doesn't make you harder to play.
For one, WAR is the only tank where you actually need to think when gearing. PLD? ACC cap --> Crit --> Det. DRK? ACC cap --> Crit --> Det. For WARs, you actually need a varying amount of SkS depending on your latency and comfort level. Too much SkS and you waste stat budgeting that could've gone to crit. Too little and you lose a 2 GCDs. Properly executing a triple FC 9 GCD Berserk window while potting and dealing with mechanics is harder than anything PLD or DRK have to do.
DRKs and PLDs only have 2 openers. They have an MT opening for aggro and a OT opening for DPS. WARs have an MT opening for aggro and multiple OT openings for different fights. On Thordan EX, it makes more sense to use a manual stack-building opener -- the Berserk pacification window lines up perfectly with Dragon's Gaze, having Vengeance / Raw Intuition on CD earlier doesn't really matter, and your general stack usage is really efficient. On A3S, it makes more sense to use a pre-infuriate opener -- you can squeeze in an additional Vengeance usage before add-phase tethers. These are the things you think about on WAR that you don't have to deal with on PLD or DRK. Just because you might not play at the level doesn't mean that what I'm saying is some fantasy.
Another way that there is a subtle difference in skill requirement is their DoT upkeep. With PLDs, it's pretty mindless because your DoT upkeep is a natural part of your rotation. DRKs are similar to WARs except DRKs don't actually need to worry about trying to line up their DoT application with Deliverance stacks and your Berserk / IR windows.
Just because WAR is really strong right now in terms of balance doesn't mean every single butt-hurt tank can make ridiculous, wrong, and misleading claims about it.
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