It is naive to expect every random healer you encounter to have that kind of cross class knowledge. That's why I understand such macros.Easy to notice - big giant red buff icon - if it goes away without a big giant grey icon you have nothing to do, if there is a big giant grey icon - benediction and move on.
This is really my main reason to level up all jobs - it helps a lot to understand what certain cooldowns do - if I'm healing during a pull and I see a tank pop a CD and I know what it is I can adjust - i.e. will a regen work and I can DPS a bit or will I need to keep topping them up more.
Easy to notice - big giant red buff icon - if it goes away without a big giant grey icon you have nothing to do, if there is a big giant grey icon - benediction and move on.
This is really my main reason to level up all jobs - it helps a lot to understand what certain cooldowns do - if I'm healing during a pull and I see a tank pop a CD and I know what it is I can adjust - i.e. will a regen work and I can DPS a bit or will I need to keep topping them up more.I agree with Granyala. Not to mention that if you're not playing as a WHM you have to more actively heal against it to keep the tank from dying, particularly if they're still taking damage, since we SCHs don't have an instant full heal skill, nor do ASTs if I'm not mistaken. Granted that unless it's a particularly heavy pull, a DRK shouldn't have to use Living Dead for anything short of a tank buster that they weren't prepared for, but during those times a macro is understandable because it helps draw attention to the fact that you have to put your all into healing the tank to keep them alive....
I'm perfectly fine with macros on rarely used skills, or at least some of them. I've never seen use for a Provoke macro though, but I'm guessing it's just one of those things that someone used once and that taught other tanks that maybe they needed to use it, and it spread from there. The only skill I currently have a macro for is reviving, which is a simple "/yell Reviving <t>" for 24 player content to help cut down on multiple people wasting swift-revive on the same person. Any skill you're going to be using except in the most extreme circumstances though, probably doesn't need a macro....
The only things I macro on tank is my level 50 cooldown ( Holmgang, HG, Living Dead) and provoke ( in raid settings only).
Provoke is nice just because it gives a visual and audio cue for you to disengage or let the other tank get off a solid hit on the mob so we aren't playing ping pong at all. Just takes out some of the error in that situation.
i remember reading some funny macros back then... i remember 1 that made me LOL ....so wrong but....so funny
rdm
/p Like Christopher Reeve (Paralyze)
girls will kill me but after googling....this made laugh
the SMN macros when summoning were fun as hell too
Yeah.. Ran across a drk in trial roulette that had all the CDs macroed "used foresight!! Used shadow skin!!". Luckily it was westwind, so our time together was brief.
lol at least those have CD![]()
(i was talking about FFXI ) , only macros i see nowdays is Ninja Trick attack , provoke and of course War when need leeches for pacification D: (that spam is annoying too)
Thank you!! I am gonna do this right now...(Going from memory here since I'm not near the game.) In the character options menu. I think it's the second tab downwards, then second tab over. It's "display flying text" I believe. Note, this doesn't just turn off damage numbers, but also floating text pertaining to skills activating on or coming off of a target....
...
or just as soon as my internet stops sucking and lets me log in :P
I was searching for this before too. Flying text only for your character, sadly, there's no option for it.
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