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  1. #1
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by hagare View Post
    one trial isn't gonna change the people's attitude.
    it's not their skill that's the problem. it's their attitude.

    though having said that, I have the same hope that you do xD
    a better(attitude-wise) community.
    Skill and attitude are interconnected in this game. If a tank is failing at his role, it's hard to treat them the same way you would a much better tank. If your EX-roulette is filled with wipes and takes an hour to complete, it's likely someone won't be happy. A lot of toxicity and elitism is born from a gap in player skill.


    Quote Originally Posted by lawlHT View Post
    The people who would actually be motivated to improve because of a training hall are the same people who already research optimal rotations and proper play.

    If you think beginners hall is going to improve the player bases overall skill level you're delusional
    I think treating it in such extremes is what is really delusional.

    The reality is if it's appropriately tuned and incentivized, people will do it. And, if in doing it, you force them to improve, you've succeeded.

    The key point is the incentive. There needs to be a proper incentive to completing the lessons. SE needs to take a real look at what rewards are most coveted and gate such rewards behind this mode.

    Let's put realism aside for a moment and look at some examples -- what if they gated unlocking the next set of roulettes behind the completion of the training hall? What if they gated the next step of the relic behind the training hall? What if they gated the MSQ behind the training hall? What if they gated the next expansion behind the training hall? What if our next set of AF gear is gated behind the training hall?

    My point is this -- people will do the mode, either willingly or forced, if the incentive is strong enough.

    Just look at the relic. Tons of people pissed and moaned about it. And, at the end of the day, a lot are still doing it (even if reluctantly). Why? Because of the carrot on the stick.
    (2)
    Last edited by Brian_; 12-28-2015 at 06:26 PM.

  2. #2
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Brian_ View Post
    Skill and attitude are interconnected in this game. If a tank is failing at his role, it's hard to treat them the same way you would a much better tank. If your EX-roulette is filled with wipes and takes an hour to complete, it's likely someone won't be happy. A lot of toxicity and elitism is born from a gap in player skill.
    that's where I disagree.
    skill and attitude are not interconnected.
    people's skills are different, and how others face these are different.
    Not everyone blows up in anger when they're faced with less than good performance from other people.
    You don't see someone's true character when everything is going smoothly.
    (9)

  3. #3
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by hagare View Post
    that's where I disagree.
    skill and attitude are not interconnected.
    people's skills are different, and how others face these are different.
    Not everyone blows up in anger when they're faced with less than good performance from other people.
    You don't see someone's true character when everything is going smoothly.
    I agree 100% with this.
    (0)

  4. #4
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Brian_ View Post
    The key point is the incentive. There needs to be a proper incentive to completing the lessons. SE needs to take a real look at what rewards are most coveted and gate such rewards behind this mode.
    Because the drive to not suck at everything one does isn't a good enough reason for a lot of people to improve on their own.

    Quote Originally Posted by Brian_ View Post
    Just look at the relic. Tons of people pissed and moaned about it. And, at the end of the day, a lot are still doing it (even if reluctantly). Why? Because of the carrot on the stick.
    And because the only other way to get an i210 weapon is locked behind A4S, which is locked behind A3S. Therefore, the only way for a lot of people to get an i210 weapon is the relic.
    (0)