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  1. #1
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by lawlHT View Post
    The people who would actually be motivated to improve because of a training hall are the same people who already research optimal rotations and proper play.
    This. The Hall will mostly satisfy PS3 and PS4 players who don't have the ability to parse their damage output alone. I could imagine that perhaps a title could be attached to completing the Hall, but SE wouldn't risk it because, in their minds, players would demand a DPS to show their title before letting them run with them. Anything that could even remotely cause players to be excluded from content is frowned upon. That's the reason the elemental wheel (as well as other gameplay features) was done away with.

    More likely than not, there'll just be an achievement tied to it, and that's all.
    (0)
    Winter Maintenance is coming

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the trouble is not add this sort of feature, but give a drive to the player to improve.... but there we hit a wall....what are the content that ask to improve yourself?
    raid at 8, not everyone is part of a static nor have 7 friend to do that sort of content. more important a lot of the static have become quite.... horrible in them methode... making people less than wanting to be part of one or try to create one.

    another point, all the content that ask a good skill are already hardcore content.... Savage is hardcore content, thordan less but it's still a very high level of skill recquiring. the trouble is to ask people to go do this sort of content that are generally reserved to a minority. where are the midcore content? where are the 4 player hard content? no where to be seen.

    ask people to train and become better, is nice, offer them place for use this skill is better! let's face it, raiding is less and less done.... people have reach the saturation point since only raid is the challenging content. you can't hope that people will train for join something that are tedious and far to be fun....without forget that lead to tons of drama.

    the hall is a good idea, but without the rest for support it, it will not shine.

    if you think about it, it's like ask casual to jump to the hardcore without training or get experience in content midcore! i fail to understand why they continue to deliver a content that are barely done by the community (savage content) instead to balance the progression of the game first! diadem will and must'nt be into the progression. you can't ask people to become better in zergfest! where the skill is close of none!

    the trouble is Yoshida and it team are japanese, they have a different culture than us... and instead to try to understand us.... they want us to do what they feel is natural for them.... but feel quite inadequate for us.
    (3)

  3. #3
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by silentwindfr View Post
    snip.
    Well obviously, this mode is not supposed to be a substitute for content. Due to their development issues, it might end up being just that but that's all the more reason that we need this not to be the next Lords of Verminion. If they are going to spend development time on it, it needs to accomplish something. And, I think it has the potential to accomplish a lot if properly tuned and incentivized.

    But yes, they obviously need content to aspire towards. They've already said that the next branch of Alexander will be better tuned for accessibility. The issue is that this mode still needs to be independently viable. As others here have said, the people who want to do the harder content will either already be proactive about improving themselves or they will skip the training hall entirely and just learn through attempting content (and in the process wipe groups with their poor play). This problem is abundant in NA PFs where people will fake their progression to try and lie their way to a clear.

    So, you have to incentivize the content, and in the more draconian cases, you need to gate content behind the hall. Maybe there is a better way but that's what this discussion is for.

    Quote Originally Posted by hagare View Post
    that's where I disagree.
    skill and attitude are not interconnected.
    people's skills are different, and how others face these are different.
    Not everyone blows up in anger when they're faced with less than good performance from other people.
    You don't see someone's true character when everything is going smoothly.
    You can't disagree with reality, though. If you have spent any amount of time on NA data centers, have listened to the discussions on Mogtalk, LBR, reddit, BG, these forums, and elsewhere, it's very obvious that while not everyone will respond in a negative way to abysmal play, some people will and many accounts of such experiences are everywhere. Improving the skill-floor of your player-base will deal with a major contributor towards DF and PF toxicity.
    (0)
    Last edited by Brian_; 12-28-2015 at 06:59 PM.

  4. #4
    Player
    lawlHT's Avatar
    Join Date
    Apr 2015
    Posts
    65
    Character
    Sonata Grayce
    World
    Hyperion
    Main Class
    Monk Lv 60
    Quote Originally Posted by MeridaQ View Post
    Actually I think that is exactly what SE is trying to do. Raising the base level will have an affect on the overall viewpoints of players. Obviously not everyone but we have to start somewhere and the Japanese servers have done it we can too.
    You can give players all the tools they need to improve.

    You still can't make them give a shit
    (1)

  5. #5
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    @brian_

    the trouble is like i have said, not everyone want to partake in statics anymore, some drama have leave scar quite deep... i was a hardcore raider before and believe me i don't want to take part into statics.... more i don't feel rewarding to spend soo many time to redo the same content over and over that have no replayability. while being exposed to drama.... a lot of people like me want to have fun and challenge, but refuse to be imposed to take part into statics anymore.

    before focus soo much on raid, they really to add a better way to make people meet each other and add content doable with smaller group for allows people to simply get back the will to do raid. but no... that not them point, they put all them effort into balancing hardcore content, where they have a huge lack of midcore content that are needed.
    (0)

  6. #6
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by silentwindfr View Post
    snip.
    I understand your issue but I think it's unrelated to the beginner's hall. The lack of content you are asking for and your personal issues with statics is another topic entirely.

    The beginner's hall should be more about getting people ready for the mid / end-game and making sure they're ready to transition from the casual content to something harder.
    (0)

  7. #7
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Brian_ View Post
    I understand your issue but I think it's unrelated to the beginner's hall. The lack of content you are asking for and your personal issues with statics is another topic entirely.

    The beginner's hall should be more about getting people ready for the mid / end-game and making sure they're ready to transition from the casual content to something harder.
    it's directly link, since people had only group of 4 people content until the raid you can't expect them to have build enough network for be part of a static directly... plus most of the statics out are simply not recruiting if you are already a very good player.

    that the whole point, where is the content between faceroll content (hunt, diadem, dungeon) and the raid? no where, it's like suddenly give a car to someone and ask it to drive it without know how it work.
    them major error is to think that focusing on hardcore content will make people magically want to do it, that idiot.
    we see it with alexander normal, a lot of group had a hard time on the A4 for a long moment in df, why? because people don't have the place for train and earn the experience. the beginner all will give them the base but not the experience needed for harder content!
    (0)

  8. #8
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by silentwindfr View Post
    snip.
    Again, why are you bringing up a lack of mid-core content in this thread? This is not about the lack of mid-core content, it is about the beginner's hall. I already said that of course there needs to be content to aspire towards and that's really all that needs to be said.

    And yea, the beginner hall will teach them the basics but not give them experience with actual content. But, that's certainly a lot better than now when so many people don't even know the basics and don't have a proper path of progression from your face-roll content into anything harder. Right now, you have to go outside of the game to become ready for mid-core content.

    Onto your point about static recruitment -- I play on one of the largest servers and still we have issues with recruitment. The primary reason is that there just isn't an influx of good players or a large enough pool of good players to combat burn-out or incompatibility issues. If there is someone out there worth recruiting, we will find them. We know all the good players on our server because it's not like there are that many of them.

    It's much easier to get experience in content if you go in with solid fundamentals. That's why top-end progression groups clear faster. They know what they need to do, it's just a matter of adapting to the fight mechanics. When you have a DPS with a top-end DPS of 600, no one is going to want to teach them to fight and their experience is going to consist of getting kicked and ridiculed. But, if you have someone that's comfortable pulling 1400 DPS but just needs experience, it's a much smoother teaching experience.
    (0)

  9. #9
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    In the American South East we have a saying, "You want to know how someone REALLY thinks, get them drunk."

    The training room is designed to be a console substitute for PC Parser Programs. The "Basic Training" for players was Guildhests, and they REALLY missed that mark hard.

    The main problem is there's no graduation from "Face Roll" to "Mid-Core" to "Hardcore" content. Low Level and story content can be slept through and the only time it wasn't (The Steps of Faith) everyone lost their minds in protest. Then we go straight from face roll 4 man dungeons to "Every Point Counts" 8-Man raids and all of a sudden you get the 20-30 ish hardcore master players teamed up with the people (like me) who are "Just Ok" and the people who couldn't care less about performance (The other 80 and 18 percent of the servers) and then all the hells break loose.

    Due to the absolutely massive skill gap between the normal and hardcore content it causes the player divides that are slowly, and will eventually succeed at, killing this game.

    The problem actually is complete lack of mid core content and the lack of understanding on the devs part of what "Casual" means. (Hint, Zodiac and Anima Quests are Hardcore content too.)

    Until these are acknowledged then nothing will change. I can't even try savage because there's no way to get even close to the gear power I need to compensated for being new to the raids. And being new means I don't already know the fight 100% through. I'll personally like the Self Dps Checks I can do in the training room, but other than assisting me with my combos and rotation timing (Something that few other Mid Core Casuals care about) it'll still not help me with learning the content.
    (6)

  10. #10
    Player
    l---------------l's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    I'''''l I'''''l
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Maybe my dream will come true!.... To see +1200 DPS in DF when doing roulette ex without people of my trust!.... Or the healer doing a 400 DPS+... Or the tank over 700.... (I know, I know... Those are small numbers, but, hey, are my 'maximum' hopes for DF. We can say RNG is quite a b**** with me...)
    (0)
    Last edited by l---------------l; 12-28-2015 at 07:28 PM.
    OLD signature is OLD... Meh, too nostalgic to change anyways.


    Alexander Savage Floor 1 clear, server first: https://youtu.be/v2zuShHSb3o
    Adlo spam saves the day!. "How not to do digititis" My unique and last memory of my own made static in Zodiark: https://www.youtube.com/watch?v=7o-sAA8c_qc

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