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  1. #1
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    It's fine the way it is for crafters and gatherers, because you can get tons of xp in such a short time with little effort. You can essentially get from 1-50 on a new class each week. Removing the daily allowances would just make it easier for people to exploit the game. For example, if this happened, I'd have no reason not to immediately create 2 alts and boost their crafts to full 60s using items from my main, just to gain access to all 8 crafting specializations. The hardest part would be getting to Illdyshire to purchase the master books.

    Now... 6 daily allowances for BATTLE leves is silly, when you consider that most battle levequests give you less xp than a level appropriate fate. They need to boost those battle levequests to be comparable to 2 or 3 fates, at least. You don't even get useful leveling gear for 50-60 battle levequests, because the amber shards that drop only trade in for normal quality jewelry. Useless and useless.
    (1)

  2. #2
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    I'm just utterly boggled that OP managed to misspell "leve" that many times in a single post.
    (5)

  3. #3
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Leves can actually be a pretty inefficient path to take. I typically got more xp turning the items in to the GC. IDK how many times I got north of 500k for just one turn in of HQ product. Yes, you can only run them once per day... but you'll be hard pressed to find a more efficient turn in than something like one HQ weapon or piece of armor for north of 800k.

    The point of these alternate ways to gain EXP are meant to be more supplemental methods, not the primary source. That is why they are restricted. They wanted us to be actively using the job to some capacity.
    (0)

  4. #4
    Player
    Relisa's Avatar
    Join Date
    Sep 2013
    Posts
    28
    Character
    Relisa Fayth
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 76
    Quote Originally Posted by Gunspec View Post
    It's fine the way it is for crafters and gatherers, because you can get tons of xp in such a short time with little effort. You can essentially get from 1-50 on a new class each week. Removing the daily allowances would just make it easier for people to exploit the game. For example, if this happened, I'd have no reason not to immediately create 2 alts and boost their crafts to full 60s using items from my main, just to gain access to all 8 crafting specializations. The hardest part would be getting to Illdyshire to purchase the master books.

    Now... 6 daily allowances for BATTLE leves is silly, when you consider that most battle levequests give you less xp than a level appropriate fate. They need to boost those battle levequests to be comparable to 2 or 3 fates, at least. You don't even get useful leveling gear for 50-60 battle levequests, because the amber shards that drop only trade in for normal quality jewelry. Useless and useless.
    Apparently no one can read where I said lower the rewards, or gasp, even let low levels have collectibles. Also, no game that has ever implemented infinite mission systems have had the problem you mentioned. The problems for those games stemmed from other areas. It just amazes me people see the title and reply without reading or reading the TLDR.

    Quote Originally Posted by Artemiz View Post
    It never ceases to amaze me how many problems people can find with this game, before the level cap got raised I (like many others) managed to get all crafting jobs to 50 just fine, on the rare occasion I did run out of leves I, ya know, just did some actual crafting. To this day I still make most of my crafting money from mid level crafts, knock up a stack of HQ thread or cloth on Weaver for example and you'll make a ton of profit and gain several levels in exp unless it's way below your level.

    I don't always agree with the cliche that people want stuff handed to them in this game but threads like these do make me wonder, if you want multiple DoH/DoL jobs at level 60 then feel free to go and earn them like everyone else did.
    Bad game design is bad game design. And, I am sorry you had to sit through that. I am not asking for stuff to be handed to me, but apparently people can't read where i said lower the rewards or add collectibles for lower levels. The system is already there, and they just have to add low level items to it. Don't get so butt hurt when things change, or when someone offers a better idea.

    Quote Originally Posted by ServerCollaps View Post
    the most efficient way for crafters is to quicksynth 99 stacks of stuff

    buy mats -> quicksynth 99 / go afk for 10 min -> have 1 to 2 lvl ups -> sell your products -> profit
    That does not happen in reality when you have zero resting buff. But, feel free to prove me wrong. Also, that isn't the most efficient, but it sure is the laziest way. I can spend 10 minutes creating 11 HQ items and gain 5 levels with leves on top of the exp I gained from HQing those items, so yeah. Though this would not be the case for the infinite system as I said to lower the rewards from it or give us collectibles for the lower levels.

    Quote Originally Posted by Ashkendor View Post
    I'm just utterly boggled that OP managed to misspell "leve" that many times in a single post.
    Congrats on not adding anything to the conversation. I blame google auto correction in the browser for that. Because, gasp, levee is a real word in English where as leve is not. Leve originated from the Norse language. However, even Square Enix doesn't use the term properly in the game. Leve = Leave, therefore in game it would be Leave Quest (which makes no sense in English as it is redundant).

    Quote Originally Posted by Raist View Post
    Leves can actually be a pretty inefficient path to take. I typically got more xp turning the items in to the GC. IDK how many times I got north of 500k for just one turn in of HQ product. Yes, you can only run them once per day... but you'll be hard pressed to find a more efficient turn in than something like one HQ weapon or piece of armor for north of 800k.

    The point of these alternate ways to gain EXP are meant to be more supplemental methods, not the primary source. That is why they are restricted. They wanted us to be actively using the job to some capacity.
    How are you not using the job doing a leve? You are crafting the stuff in order to hand in, no? So it is no different than just mindlessly crafting one item 99 times. It is actually more fun because you have a purpose on why you are creating that item, albeit in a limited sense.
    (2)

  5. #5
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Relisa View Post
    Bad game design is bad game design.
    It's not bad game design, it works fine and helps crafters to level up quicker and should be used as a supliment to other forms of leveling, at the very least it stops people from RMTing a few million gil and then leveling all their crafting jobs up in a few hours.

    Quote Originally Posted by Relisa View Post
    And, I am sorry you had to sit through that.
    Don't be, I enjoyed myself.
    Quote Originally Posted by Relisa View Post
    I am not asking for stuff to be handed to me,
    No, you just want it to made easier for you because.... reasons??
    Quote Originally Posted by Relisa View Post
    but apparently people can't read where i said lower the rewards or add collectibles for lower levels.
    I can read just fine thank you, I actually ignored your point about low level collectables because it's even more stupid than your leve complaint, next you'll be asking for us to earn end game gear while leveling low level jobs.
    Quote Originally Posted by Relisa View Post
    The system is already there, and they just have to add low level items to it. Don't get so butt hurt when things change, or when someone offers a better idea..
    The system is indeed there and works fine as intended, I am not even close to butt hurt, bemused maybe but not butt hurt. Your idea is only "better" in your head it seems, to me it seems worse, much worse.
    (2)

  6. #6
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    How are you not using the job doing a leve? You are crafting the stuff in order to hand in, no? So it is no different than just mindlessly crafting one item 99 times. It is actually more fun because you have a purpose on why you are creating that item, albeit in a limited sense.
    Again, making assumptiont that aren't necessarily true. You may be crafting them, you may not. There is more than one way to obtain those items after all.

    Even if you are crafting the items, if your main source of EXP comes from turning them in for bonus exp all the time, you are hardly leveling the job by crafting as compared to actually leveling by crafting. The same applies to the GC turn ins.

    And then there is the alternate path of buying the items to turn in. You know.. the vendor 50 paces away that might be selling the item needed, or the market board? Don't tell me you haven't at least thought of using that shortcut approach.

    That is why these paths are restricted. It puts the brakes on your leveling pace in some fashion to prevent you from completely bum-rushing through the content.
    (0)
    Last edited by Raist; 12-27-2015 at 06:50 AM. Reason: d@mnyouautocorrect

  7. #7
    Player
    SnugglesD's Avatar
    Join Date
    Aug 2015
    Posts
    232
    Character
    Snuggles Doombringer
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by ServerCollaps View Post
    the most efficient way for crafters is to quicksynth 99 stacks of stuff

    buy mats -> quicksynth 99 / go afk for 10 min -> have 1 to 2 lvl ups -> sell your products -> profit
    HAHAHAHAHAHA!!! That was hilarious. Please, tell me another.

    In case you weren't joking and actually believe that garbage, quick synth nets you a tiny fraction of the exp you get from crafting that item normally. There's nothing efficient about it. You'll burn through every shard in your inventory and make 1/2 the profits with your nq crap.
    (3)

  8. #8
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,175
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SnugglesD View Post
    HAHAHAHAHAHA!!! That was hilarious. Please, tell me another.

    In case you weren't joking and actually believe that garbage, quick synth nets you a tiny fraction of the exp you get from crafting that item normally. There's nothing efficient about it. You'll burn through every shard in your inventory and make 1/2 the profits with your nq crap.
    I actually used that to get Armorsmithing leveled, through quicksynthing Steel, Mythril and Cobalt Ingots. Pop food, ask for a fc crafting buff, use manual - And you're good to go, only to stop quicksynthing to reapply food/manual when it runs out.
    (0)

  9. #9
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,256
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by SnugglesD View Post
    HAHAHAHAHAHA!!! That was hilarious. Please, tell me another.

    In case you weren't joking and actually believe that garbage, quick synth nets you a tiny fraction of the exp you get from crafting that item normally. There's nothing efficient about it. You'll burn through every shard in your inventory and make 1/2 the profits with your nq crap.
    if you quicksynth "garbage" its your beer, when I quicksynth stuff I choose the right things to make profit
    (0)
    Last edited by ServerCollaps; 12-27-2015 at 07:37 PM.

  10. #10
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by ServerCollaps View Post
    if you quicksynth "garbage" its your beer, when I quicksynth stuff I choose the right things to make profit
    Then tell us. What are these items?
    (0)

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