Sadly the few mentor systems I have seen always seem to fall victim to being just cash cows, you say hello once and never speak again. I mentioned it earlier but TOUCH was my only hands on experience with a mentor system and while I admit totally different genre of games, it handled it in a way I think was worth while. You gained points for the student reaching certain goals but they also gave incentives to actually play and work with them, rewarding the time you put into it by increasing the points. The main reward being a dancing game was simply glamours but as others have said, that is our end game isn't it?
The only thing that worries me is how it goes. Will we be limited on the number of people we can tutor? What rewards (if any, I am fine with none) will there be? Cus you can imagine if there is any unique reward to this "Will pay <x> gil for tutors!" I only worry cus I admit I don't see a whole lot of green leafs around outside the fresh crop of blackmage gil farmers and free money is always enticing to players who are lacking.


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Nostalgia brigade here.
Waeksyn is mostly correct. I recall few "mentors" who were both knowledgeable and helpful. Some were just helpful, few were more knowledgeable than the players around their level, and others were keen on "helping" by putting down newer players who didn't know what to do exactly quite yet.
That or they don't know how to word their sentences properly as not to come off as condescending regardless of correct/incorrect information.
Last edited by File2ish; 12-25-2015 at 09:55 AM. Reason: colored and italics on important part


In his defense: RDM Maat was the most difficult of the Maat fights. RDM was usually relegated to heal/haste/refresh duty: meaning elemental, enfeebling, and sword/dagger skill were sub par while healing and enhancing were high. Unless the red mage in question grinded for hours upon hours upon HOURS on their magics and had (and switched between) all the elemental staves with the highest level elemental spells for 75 RDM; RDM Maat was STILL damn hard to beat, impossible by just meleeing.
Ya, I beat him at level 66 first time :3 I was prepared, however despite me telling him over and over how to beat him he insisted on meleeing XDIn his defense: RDM Maat was the most difficult of the Maat fights. RDM was usually relegated to heal/haste/refresh duty: meaning elemental, enfeebling, and sword/dagger skill were sub par while healing and enhancing were high. Unless the red mage in question grinded for hours upon hours upon HOURS on their magics and had (and switched between) all the elemental staves with the highest level elemental spells for 75 RDM; RDM Maat was STILL damn hard to beat, impossible by just meleeing.
Rdm maat really wasnt hard, just capped skills and decent gear easy peasy. I think as well fighting him on a light day or something further lowered sleep resist rates or other way round.
The skill cap was just set far too high, it also didn't help that around that level, colibris would reflect magic resulting in rdms having less than idea skill stats. The only option was the mountains, rdm had a very poor party playstyle as well refesh refresh refresh, alot of players were just not prepared for what maat was about.
Last edited by Stupiduglytaru; 12-25-2015 at 10:18 AM.
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