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  1. #371
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ViolentDjango View Post
    This CON vs. THM thing really bugs me.

    People call THM a nuker, yet CON has all of the nukes. It just doesn't make any sense. Frankly I just wish Jobs required a set of classes to be at a certain level -- that would clear all of this up because they wouldn't have to be 1:1, they could do it the FFT way (Chemist unlocks White Mage and Black Mage, for example.)
    It's understandable to be irked, but simply put it's the core abilities mixed with overall aesthetic that points me in the direction of CON/WHM and THM/BLM. Conjurer has always been portrayed as nurturing, and Thaumaturge has always had a rather foreboding atmosphere, centered around death and all.

    Conjurer has Cure. Cure has been white magic in every single FF title. Ever. Having a White Mage that doesn't have cure makes no sense. However, THM has banish and dia, which are spells akin to a WHM.

    On the other hand Conjurer has elemental spells, which are iconic of a Black Mage. However, THM also has dark magic, which is also a Black Mage trait.

    IMO, I wouldn't be surprised if they did an overhaul (as they said they're tweaking class abilities) and swapped a lot of abilities between the two classes. I also wouldn't be surprised if the jobs themselves just gave access to said abilities the classes lack. There's ways to play it off lore-wise.

    I'm sure SE has something worked out that will surprise us yet. They're just not going to have White Mage using "Sacrifices" instead "Cures", and they're not going to have Black Mage without elemental magic.
    (0)

  2. #372
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Quote Originally Posted by Endemerrin View Post
    It's understandable to be irked, but simply put it's the core abilities mixed with overall aesthetic that points me in the direction of CON/WHM and THM/BLM. Conjurer has always been portrayed as nurturing, and Thaumaturge has always had a rather foreboding atmosphere, centered around death and all.

    Conjurer has Cure. Cure has been white magic in every single FF title. Ever. Having a White Mage that doesn't have cure makes no sense. However, THM has banish and dia, which are spells akin to a WHM.

    On the other hand Conjurer has elemental spells, which are iconic of a Black Mage. However, THM also has dark magic, which is also a Black Mage trait.

    IMO, I wouldn't be surprised if they did an overhaul (as they said they're tweaking class abilities) and swapped a lot of abilities between the two classes. I also wouldn't be surprised if the jobs themselves just gave access to said abilities the classes lack. There's ways to play it off lore-wise.

    I'm sure SE has something worked out that will surprise us yet. They're just not going to have White Mage using "Sacrifices" instead "Cures", and they're not going to have Black Mage without elemental magic.
    I agree. We are assuming here that the CON and THM that we have currently will be that in which the jobs are built off of. This might not be a sound assumption given they have mentioned rebalancing classes and abilities in the past. In the current setup, it is not clear whether CON would be WHM or BLM. It has both spells! So I am not sure we can be too confident just yet.
    (0)

  3. #373
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    The cover image featured on Connect-On consists of job concept art. The weapons each job is wielding are things we are planning to implement into the game. In regards to which job is what and what they equip, we'll leave that up to you and your imaginations for the time being.

    It seems like the weapon that drew the most attention was the bow... I can tell you that it is in fact a bow that transforms.
    (116)
    Matt "Bayohne" Hilton - Community Team

  4. #374
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Gidonoidon_Sur View Post
    I agree. We are assuming here that the CON and THM that we have currently will be that in which the jobs are built off of. This might not be a sound assumption given they have mentioned rebalancing classes and abilities in the past. In the current setup, it is not clear whether CON would be WHM or BLM. It has both spells! So I am not sure we can be too confident just yet.
    I guess at the end of the day I'm just really annoyed with the way they handled splitting the classes up. I think CON should be WHM and BLM and THM should be Scholar (with a nuker, but specializing in Dark/Light magic) and Oracle (a healer, but specializing in damage prevention and absorption rather than outhealing damage.)

    That way you can balance a White Mage and an Oracle (Oracle reduce damage, saving the White Mage mana and enmity) as well as Black Mage and Scholar (Scholar uses Dark/Light magic to weaken magic resistance while nuking and Black Mage capitalizes by dealing heavy, solid hits.)

    It seems so simple to map this stuff out in ways that would work, it gets frustrating when, understandably, the programming/direction of the game doesn't match what would easily be amazing and interesting.

    Quote Originally Posted by Bayohne View Post
    The cover image featured on Connect-On consists of job concept art. The weapons each job is wielding are things we are planning to implement into the game. In regards to which job is what and what they equip, we'll leave that up to you and your imaginations for the time being.

    It seems like the weapon that drew the most attention was the bow... I can tell you that it is in fact a bow that transforms.
    I can see that -- fold it a certain way and it could easily become a full string instrument.

    I wish you guys wouldn't leave things to our imaginations -- speculation is kind of fun, but mostly its just frustrating and annoying when arguments, repetitive disputes, and trolling start to crop up.

    I love the ideas and the discussion, but I think I'd enjoy a lot more getting decisive hints or at least had something confirmed. (Like at least telling us what the deal with CON/THM is at this point...)
    (0)
    Last edited by ViolentDjango; 09-23-2011 at 04:30 AM.

  5. 09-23-2011 04:28 AM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  6. #375
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Bayohne View Post
    The cover image featured on Connect-On consists of job concept art. The weapons each job is wielding are things we are planning to implement into the game. In regards to which job is what and what they equip, we'll leave that up to you and your imaginations for the time being.

    It seems like the weapon that drew the most attention was the bow... I can tell you that it is in fact a bow that transforms.
    Sounds cool Let's see how will this be when more Informations are out!
    (2)

  7. #376
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Bayohne View Post
    It seems like the weapon that drew the most attention was the bow... I can tell you that it is in fact a bow that transforms.
    Bowharp gooooooooooo! Wouldn't it be magical if the development team included string plucks every time you shoot an arrow?

    Blink! Blink! Blink! Blunk! Blunk! Blink Blunk! Blink Blunk Blink!
    (7)

  8. #377
    Player
    Join Date
    Aug 2011
    Posts
    684
    Thing is, I like the concept art, but it screws over the potential of ever expanding on the armory system.

    Classes will now be just an intermediate to dedicated jobs/roles, rather than a platform for people to define their own roles.

    It shrinks the potential of the game. Even though the bardic-bow is actually quite an interesting design, it isn't good for the game in the long term, as it sets a precendent for confusion of the job and class dichotomy.
    (2)

  9. #378
    Player
    Shift's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Shift Solari
    World
    Diabolos
    Main Class
    Red Mage Lv 81
    Quote Originally Posted by Bayohne View Post
    The cover image featured on Connect-On consists of job concept art. The weapons each job is wielding are things we are planning to implement into the game. In regards to which job is what and what they equip, we'll leave that up to you and your imaginations for the time being.

    It seems like the weapon that drew the most attention was the bow... I can tell you that it is in fact a bow that transforms.
    Yeah, I can see it now, it looks like the top "Harp" section folds down inward into the lower arc of the bow. Perhaps the bow string integrates (somehow) and becomes another string for the harp. Hmmmmm Interesting
    (2)


  10. #379
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    35
    Jobs will be really cool, i cant wait. For those of u who dont understand em, jobs are specializations of classes. CON can be either WHM or BLM, it depends on which specialization you choose to use. You remain a CON, you just choose your role by what job you choose to take, specialize in, and enhance through use. ( i eventually hope to see a merit-like system )
    (1)

  11. #380
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Class = solo style play
    Job = party style play

    Classes can equip 90% of all abilities granted you've taken the time to learn them therefore you are more "Jack of all trades than any Job could ever dream of
    Jobs gain bigger boons in their area of expertise but lack in terms of being able to do "a lot of different things" and have to rely on each other (other jobs) in order to function.

    Classes are not more powerful than Jobs and Jobs are certainly not more powerful that Classes, both have a check and balance concept that hopefully is flushed out wherein they will all still be wanted depending on the style of play and requirements.



    EDIT: As it is now, we don't know if CON can be both a BLM and a WHM (its a 1:1 ratio, this is word straight from Yoshi-P's mouth) and as it stands now it seems to be that each job is locked to a particular class. IE: LNC becomes DRG and MAR cannot become DRG because of this. (Assumed)
    (1)
    Last edited by OMEGA_HACK; 09-23-2011 at 04:48 AM.

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