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  1. #1
    Player
    Ashaylin's Avatar
    Join Date
    Jul 2011
    Posts
    123
    Character
    Sahara Zaad
    World
    Faerie
    Main Class
    Arcanist Lv 1
    Quote Originally Posted by Rumpelstiltzkin View Post
    My first question is, is it true that we FINALLY will be able to cast without drawing our weapons?
    Here you go: CLICK (dev post about passive casting)
    (3)

  2. #2
    Player

    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    42
    Quote Originally Posted by Bayohne View Post
    The weapons each job is wielding are things we are planning to implement into the game.
    Hello Scythelance.

    ....j/k
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    48
    Quote Originally Posted by Ixador View Post
    Hello Scythelance.

    ....j/k
    What IS that by the dragon knights right hand. Looks like some sort of a scythe to me.

    Also, *yawn* white mage cloak. I think all the concepts are awesome besides this. At least the Black mage has some flare to it. Though it doesn't because CON has flare ha-ha.
    (0)

  4. #4
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Masamune View Post
    What IS that by the dragon knights right hand. Looks like some sort of a scythe to me.
    Not going to dig through to find it, but could have sworn the concept showed blades of some sort on the hands
    (0)

  5. #5
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Bayohne View Post
    I can tell you that it is in fact a bow that transforms.
    A-W-E-S-O-M-E !!!
    Can't wait to see that in-game!!
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  6. #6
    Quote Originally Posted by Nakiamiie View Post
    A-W-E-S-O-M-E !!!
    Can't wait to see that in-game!!
    Same! I hope they can just play flute without their bow if they so choose. Just for playing in the streets? lol
    (0)
    Retired FFXI character: Ranok of Sylph

  7. #7
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Bayohne View Post
    The cover image featured on Connect-On consists of job concept art. The weapons each job is wielding are things we are planning to implement into the game. In regards to which job is what and what they equip, we'll leave that up to you and your imaginations for the time being.

    It seems like the weapon that drew the most attention was the bow... I can tell you that it is in fact a bow that transforms.
    Sounds cool Let's see how will this be when more Informations are out!
    (2)

  8. #8
    Player
    Join Date
    Aug 2011
    Posts
    684
    Thing is, I like the concept art, but it screws over the potential of ever expanding on the armory system.

    Classes will now be just an intermediate to dedicated jobs/roles, rather than a platform for people to define their own roles.

    It shrinks the potential of the game. Even though the bardic-bow is actually quite an interesting design, it isn't good for the game in the long term, as it sets a precendent for confusion of the job and class dichotomy.
    (2)

  9. #9
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    35
    Jobs will be really cool, i cant wait. For those of u who dont understand em, jobs are specializations of classes. CON can be either WHM or BLM, it depends on which specialization you choose to use. You remain a CON, you just choose your role by what job you choose to take, specialize in, and enhance through use. ( i eventually hope to see a merit-like system )
    (1)

  10. #10
    Player
    Shift's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Shift Solari
    World
    Diabolos
    Main Class
    Red Mage Lv 81
    Quote Originally Posted by User201109011315 View Post
    Thing is, I like the concept art, but it screws over the potential of ever expanding on the armory system.

    Classes will now be just an intermediate to dedicated jobs/roles, rather than a platform for people to define their own roles.

    It shrinks the potential of the game. Even though the bardic-bow is actually quite an interesting design, it isn't good for the game in the long term, as it sets a precendent for confusion of the job and class dichotomy.
    I think you're assuming that these Jobs will make the Classes obsolete. The jobs are just specializations. If you have a max level Archer and dont want to play the Bard, then you don't have to. Stay in Archer mode and DD to your hearts content. The thing is, the Classes will be more flexible with how you can set them up, and the Jobs will be restrictive. Play the Class, or play the Job, play both, the game will let you do that.
    (4)
    Last edited by Shift; 09-23-2011 at 04:54 AM.


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