Here you go: CLICK (dev post about passive casting)
Here you go: CLICK (dev post about passive casting)
What IS that by the dragon knights right hand. Looks like some sort of a scythe to me.
Also, *yawn* white mage cloak. I think all the concepts are awesome besides this. At least the Black mage has some flare to it. Though it doesn't because CON has flare ha-ha.



LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)


Sounds coolThe cover image featured on Connect-On consists of job concept art. The weapons each job is wielding are things we are planning to implement into the game. In regards to which job is what and what they equip, we'll leave that up to you and your imaginations for the time being.
It seems like the weapon that drew the most attention was the bow... I can tell you that it is in fact a bow that transforms.Let's see how will this be when more Informations are out!
Thing is, I like the concept art, but it screws over the potential of ever expanding on the armory system.
Classes will now be just an intermediate to dedicated jobs/roles, rather than a platform for people to define their own roles.
It shrinks the potential of the game. Even though the bardic-bow is actually quite an interesting design, it isn't good for the game in the long term, as it sets a precendent for confusion of the job and class dichotomy.
Jobs will be really cool, i cant wait. For those of u who dont understand em, jobs are specializations of classes. CON can be either WHM or BLM, it depends on which specialization you choose to use. You remain a CON, you just choose your role by what job you choose to take, specialize in, and enhance through use. ( i eventually hope to see a merit-like system)

I think you're assuming that these Jobs will make the Classes obsolete. The jobs are just specializations. If you have a max level Archer and dont want to play the Bard, then you don't have to. Stay in Archer mode and DD to your hearts content. The thing is, the Classes will be more flexible with how you can set them up, and the Jobs will be restrictive. Play the Class, or play the Job, play both, the game will let you do that.Thing is, I like the concept art, but it screws over the potential of ever expanding on the armory system.
Classes will now be just an intermediate to dedicated jobs/roles, rather than a platform for people to define their own roles.
It shrinks the potential of the game. Even though the bardic-bow is actually quite an interesting design, it isn't good for the game in the long term, as it sets a precendent for confusion of the job and class dichotomy.
Last edited by Shift; 09-23-2011 at 04:54 AM.
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I hope they can just play flute without their bow if they so choose. Just for playing in the streets? lol


