Viking/Berserker/Warrior is far more likely than Beastmaster.
I doubt the dev team has had time to implement a pet system yet.



Viking/Berserker/Warrior is far more likely than Beastmaster.
I doubt the dev team has had time to implement a pet system yet.

I agree with you guys, Berserker/Viking makes more sense.
If you think about it, Warrior wouldn't make much sense because its always been a tanky job and is the damage dealing brother to Paladin. Marauder is a DD through and through, it only makes sense that they turn it into a full on damage monster and Viking/Berserker would do that.
Look at it this way:
GLD : Tank
PUG: DD/Off-Tank
ARC: DD/Support (Deals great damage, has a lot of enfeebling arrows)
LNC: DD/Support
MRD: DD
CON: Nuker/Healer
THM: Debuffer/Healer(?)
Those are (loosely) the ways the jobs are currently played -- and most of the jobs we're predicting expand on those established playstyles. The second set of jobs would probably enhance the alternative play styles for each class.


Personally, I think it'd be more akin to this.
Yoshida already laid out his plan for the first set of jobs. He said there would be a "Defender", there would be "Attackers", there would be a "Nuker", there would be a "Healer / Crowd Control", and there would be a "Buffer / Crowd Control"

This CON vs. THM thing really bugs me.Personally, I think it'd be more akin to this.
Yoshida already laid out his plan for the first set of jobs. He said there would be a "Defender", there would be "Attackers", there would be a "Nuker", there would be a "Healer / Crowd Control", and there would be a "Buffer / Crowd Control"
People call THM a nuker, yet CON has all of the nukes. It just doesn't make any sense. Frankly I just wish Jobs required a set of classes to be at a certain level -- that would clear all of this up because they wouldn't have to be 1:1, they could do it the FFT way (Chemist unlocks White Mage and Black Mage, for example.)


It's understandable to be irked, but simply put it's the core abilities mixed with overall aesthetic that points me in the direction of CON/WHM and THM/BLM. Conjurer has always been portrayed as nurturing, and Thaumaturge has always had a rather foreboding atmosphere, centered around death and all.This CON vs. THM thing really bugs me.
People call THM a nuker, yet CON has all of the nukes. It just doesn't make any sense. Frankly I just wish Jobs required a set of classes to be at a certain level -- that would clear all of this up because they wouldn't have to be 1:1, they could do it the FFT way (Chemist unlocks White Mage and Black Mage, for example.)
Conjurer has Cure. Cure has been white magic in every single FF title. Ever. Having a White Mage that doesn't have cure makes no sense. However, THM has banish and dia, which are spells akin to a WHM.
On the other hand Conjurer has elemental spells, which are iconic of a Black Mage. However, THM also has dark magic, which is also a Black Mage trait.
IMO, I wouldn't be surprised if they did an overhaul (as they said they're tweaking class abilities) and swapped a lot of abilities between the two classes. I also wouldn't be surprised if the jobs themselves just gave access to said abilities the classes lack. There's ways to play it off lore-wise.
I'm sure SE has something worked out that will surprise us yet. They're just not going to have White Mage using "Sacrifices" instead "Cures", and they're not going to have Black Mage without elemental magic.

I agree. We are assuming here that the CON and THM that we have currently will be that in which the jobs are built off of. This might not be a sound assumption given they have mentioned rebalancing classes and abilities in the past. In the current setup, it is not clear whether CON would be WHM or BLM. It has both spells! So I am not sure we can be too confident just yet.It's understandable to be irked, but simply put it's the core abilities mixed with overall aesthetic that points me in the direction of CON/WHM and THM/BLM. Conjurer has always been portrayed as nurturing, and Thaumaturge has always had a rather foreboding atmosphere, centered around death and all.
Conjurer has Cure. Cure has been white magic in every single FF title. Ever. Having a White Mage that doesn't have cure makes no sense. However, THM has banish and dia, which are spells akin to a WHM.
On the other hand Conjurer has elemental spells, which are iconic of a Black Mage. However, THM also has dark magic, which is also a Black Mage trait.
IMO, I wouldn't be surprised if they did an overhaul (as they said they're tweaking class abilities) and swapped a lot of abilities between the two classes. I also wouldn't be surprised if the jobs themselves just gave access to said abilities the classes lack. There's ways to play it off lore-wise.
I'm sure SE has something worked out that will surprise us yet. They're just not going to have White Mage using "Sacrifices" instead "Cures", and they're not going to have Black Mage without elemental magic.

I am really hoping its not WAR,Viking really fits with the whole pirate thing and Berserker would be great! All in all I just want MAR to be DD job,but its not up to Me;if I'm not happy with it I'll look nice as a BLM.


by definition that bix ax is actually a halberd meaning that the "viking" could be a lancer job, and the guy in the back could be a dark knight.
hal·berd
[hal-berd, hawl-, hol-; formerly haw-berd] Show IPA
noun
a shafted weapon with an axlike cutting blade, beak, and apical spike, used especially in the 15th and 16th centuries.
A halberd (also called halbert or Swiss voulge) is a two-handed pole weapon that came to prominent use during the 14th and 15th centuries. Possibly the word halberd comes from the German words Halm (staff), and Barte (axe)by definition that bix ax is actually a halberd meaning that the "viking" could be a lancer job, and the guy in the back could be a dark knight.
hal·berd
[hal-berd, hawl-, hol-; formerly haw-berd] Show IPA
noun
a shafted weapon with an axlike cutting blade, beak, and apical spike, used especially in the 15th and 16th centuries.
your missing something, the key to what makes something a halberd is that it is an axe like thing with a pointy tip one a POLEARM, the differents between a pole and a haft is in size and shape and use. the thing the berserker warrior viking has, is too short in relation to the blade, it has a haft, not a pole.
no matter how you want to look at it the dragoon is using a pole weapon. its got an extremely long pole. btw, vikings did use polearms, but since polearms are given to lancer, its fair to say if they did make a viking job, it wouldnt use a polearm.
anyhow its not a scythe imo.


the ax does have a point, and you cant see how long the handle is, so it could very well be longer then the scytheyour missing something, the key to what makes something a halberd is that it is an axe like thing with a pointy tip one a POLEARM, the differents between a pole and a haft is in size and shape and use. the thing the berserker warrior viking has, is to short in relation to the blade, it has a haft, not a pole.
no matter how you want to look at it the dragoon is using a pole weapon. its got an extremely long pole. btw, vikings did use polearms, but since polearms are given to lancer, its fair to say if they did make a viking job, it wouldnt use a polearm.
anyhow its not a scythe imo.
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