That really doesn't capture the situation at all.
For example in the Live Letter Yoshi implied people wanted the relic gated behind hard content. However, what people were asking for is that he do a) add an OPTION to do more challenging content and b) add NEW content to the grind as well. He didn't seem to capture either of those things and simply took the hard content aspect of it.
Another example is that people asked for harder content, so he removed the medium level difficulty of content and didn't see why this was a problem. That made an enormous jump in skill gap between the regular content and the higher end raids with nothing in between. When people said we want more harder content, that didn't mean we want less medium content.
When people say they want more medium level difficulty content and more 'midcore' content, it did not mean we want them to remove the top tier difficulty completely.
Honestly, I don't even know what to say to this "Furthermore, we also understand that obtaining an item level 210 weapon for clearing the fourth area of the extremely difficult Alexander: Gordias (Savage) is an issue due to the fact that this is the same item level as that of the upgraded Esoterics weapon. Had Savage offered an item level 215 weapon, it would have given a clearer identity to those who cleared this content. It would also have made it possible to implement the Esoteric weapon upgrade and Anima weapons earlier, and in turn made those easier to obtain." Why is obtaining an item from A4S an issue because there is another weapon you can get from clearing A4S. That makes no sense? I Honestly read this like 10x and still have 0 idea where Yoshi is coming from or what he sees as the problem. Maybe someone can enlighten me?
Anyway, I read both reddit and the official forums a fair amount. Any time I ever see Yoshi acknowledge player complaints he seems to leave out part of the complaint within the same posts. It's not even that he is only reading some posts, but he is only reading half of the posts (hence the red apple to red pepper analogy).
Your post is cute, but ultimately unhelpful and incorrect in my opinion. Your trying to put the blame on the players, but that doesn't make any sense. We, as the players, do not have a singular voice. We are all providing our feedback as best as we can. For some that works better than others. It's the development teams staff to weed through these and understand our concerns and address them. Currently, they are doing a very poor job of the understanding part, but a decent job of acknowledging them and an OK job of addressing them.