yeah, they listen to some feedback, but ignore most of the important one.
- we did ask for another type of endgame, no will still be raid only.
- we did ask for more content with challenge outside raid, no will still be gated into the raid.
- we did ask for more midcore content, no still focus on the hardcore mostly. since even the relic was delayed for not make the raid feel frustrated, same they redo the same exact mistake of the 2.X thinking people don't do raid because they can get same level of gears outside the raid.
the trouble is the try to defend a model where we do level by doing group content or solo and throw us into raid only that silly. the trouble with diadem is not the lack of rule, but the sole fact is a zergfest. make the exploration more rewarding? will simply evolve into a FATE party mentality, moving from one spot to another spot like a band of locust. it don't solve anything!
most of the answer concerning Savage, diadem and relic was soo bad, none did really answer most of the concern. why the savage is not done? because a lot of people simply are tired of jump roping content gated into raid!
why the people did farm diadem until the nerf? because it was zergfest and easy mode to get fast reward.
more important they did talk of the relic saying it was a way to obtain a weapon high level different of skill.... but for me i only see 1 way to get weapon outside relic.... do raid.
actually almost every trouble we did get in the 3.1-3.15 is tie to them will to make the raid the only revelant endgame content. they haven't touched to the leves system or the guildheist or the free company, most of this system hold a lot of potential that are simply not used. because they focus most of them energy to make everyone do raid. but not everyone want to run raid. and that what we can see with the savage.... the number tell them.... that it's not good and that they need to work on a new content endgame to put at the same level than raid.
when all the endgame is only used by 10% at best of the community, it's not the fault of the community but them fault to not take notice that them community don't want this sort of content. create content not adapted for the community is a failure... but they refuse to admite it!
if they had spend half the time to try to find a way to make the raid more populated instead to work to add more content for different type of player we will not be in a situation where player that don't go into raid have simply nothing to do!


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