Quote Originally Posted by Syzygian View Post
Auto attack damage is not negligible, its a huge percentage of the damage that you take in a given encounter, and parry mitigates hundreds of thousands of damage over the course of a fight now. Obviously none of it is anticipated by healers and it doesn't really change much, but it does happen. But the bottom line is, it didn't help you end the fight faster, and that is why it is undervalued. DPS is still the most effective mitigation due to raid design in this game. RNG has little to do with it unless the RNG was so extreme that you had a chance to go an entire phase of a physical fight without parrying. You actually parry quite a bit, its just not really helping anything in its current form.
Sure, parry can mitigate a lot of damage if you look at the total damage mitigated over the course of a fight. But like you said, it doesn't change much when looking at individual auto-attack parries, as a simple regen tick or a fairy heal will deal with that just as easily as if the tank were to tank a full auto-attack hit. It's also undervalued because parry just scales horribly, you need a lot of it to even increase you parry chance by a bit.

The RNG part was aimed at how it's not worth taking parry into account when it comes to tank busters.
Bottom line is, there's multiple reasons why parry isn't a good stat. The lack of a dps value isn't the core problem, it's just one of those multiple reasons.