Quote Originally Posted by Syzygian View Post
Parry could proc 100% mitigation instead of 20% and people would still hate it because its not damage and the playerbase of this game is conditioned to think that way.
The parry stat is disliked because it's random mitigation, something that can't be relied on when a boss is using tankbuster #378 that you'd use an actual cooldown on anyway. (Sentinel, Inner Beast etc.) Because you already used a cooldown to lower the incoming damage from said tankbuster, getting a parry would just be overkill, and will just result in overhealing from the heal that gets tossed to you moments later. It would be slightly useful against auto-attacks, but those are mostly negligible.
Also doesn't help that magic can't be parried, so that lowers the amount of attacks that could possibly be parried by a significant amount.