Quote Originally Posted by RiceisNice View Post
There's already a topic for making weapon stats more interesting, a lot of the discussion here is more oriented on making the quest itself more interesting and the design philosophy (or lack of) behind the anima.

That being said though, relic should not be the only weapons that have secondary effect.
Obviously ANY idea you come up with to make the relic quest better, there is another thread for it. I'm talking about making ANIMA specifically interesting enough to make a "boring" grind if it must be boring, Worth it.

If we just give unique stats on relic weapons elsewhere that would take away it's specialty. Off topic but I think horizontal progression could be found in the materia system.

What i'm trying to get people to do is more productive than. "stop being negative, take a break." vs "quit being a white knight" endless cycle. But your right Ill just go elsewhere.