Quote Originally Posted by Critical-Limit View Post
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I like the idea of unique stats. They could even test it out. Like what if one gave you a 2% chance to double attack? Or once in a while the monk one can proc a buffed version of haymaker that you can use in place of fracture during rotation. Could make a complete play style change which could be fun.
There's already a topic for making weapon stats more interesting, a lot of the discussion here is more oriented on making the quest itself more interesting and the design philosophy (or lack of) behind the anima.

That being said though, relic should not be the only weapons that have secondary effect.