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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Critical-Limit View Post
    ..
    I like the idea of unique stats. They could even test it out. Like what if one gave you a 2% chance to double attack? Or once in a while the monk one can proc a buffed version of haymaker that you can use in place of fracture during rotation. Could make a complete play style change which could be fun.
    There's already a topic for making weapon stats more interesting, a lot of the discussion here is more oriented on making the quest itself more interesting and the design philosophy (or lack of) behind the anima.

    That being said though, relic should not be the only weapons that have secondary effect.
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  2. #2
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by RiceisNice View Post
    There's already a topic for making weapon stats more interesting, a lot of the discussion here is more oriented on making the quest itself more interesting and the design philosophy (or lack of) behind the anima.

    That being said though, relic should not be the only weapons that have secondary effect.
    Obviously ANY idea you come up with to make the relic quest better, there is another thread for it. I'm talking about making ANIMA specifically interesting enough to make a "boring" grind if it must be boring, Worth it.

    If we just give unique stats on relic weapons elsewhere that would take away it's specialty. Off topic but I think horizontal progression could be found in the materia system.

    What i'm trying to get people to do is more productive than. "stop being negative, take a break." vs "quit being a white knight" endless cycle. But your right Ill just go elsewhere.
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  3. #3
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Critical-Limit View Post
    Obviously ANY idea you come up with to make the relic quest better, there is another thread for it. I'm talking about making ANIMA specifically interesting enough to make a "boring" grind if it must be boring, Worth it.

    If we just give unique stats on relic weapons elsewhere that would take away it's specialty. Off topic but I think horizontal progression could be found in the materia system.

    What i'm trying to get people to do is more productive than. "stop being negative, take a break." vs "quit being a white knight" endless cycle. But your right Ill just go elsewhere.
    Making the Relic unique in any way that benefits game play will be a problem because it will take the relic from being optional and make it a requirement to a lot of people. That's not something SE wants. They want the relic to be rewarding but at the same time not something a raider feels they have to get.

    The relic's purpose is to allow a way for people to earn high lvl weapons through investing time rather than tackling the very highest difficulty. The relics were never really intended to be better in any way than top tier raid gear.
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  4. #4
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Belhi View Post
    The relic's purpose is to allow a way for people to earn high lvl weapons through investing time rather than tackling the very highest difficulty. The relics were never really intended to be better in any way than top tier raid gear.
    That's probably up for debate, actually. While the developers assign a rather small impact to the secondary stats, Zodiac weapons had a higher stat budget than all equivalent item level weapons from the Novus stage through Zeta. That resulted in about an extra 10 Determination or Crit for a Zeta weapon versus a Dreadwyrm Weapon, in 2.5.
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