Quote Originally Posted by Critical-Limit View Post
Obviously ANY idea you come up with to make the relic quest better, there is another thread for it. I'm talking about making ANIMA specifically interesting enough to make a "boring" grind if it must be boring, Worth it.

If we just give unique stats on relic weapons elsewhere that would take away it's specialty. Off topic but I think horizontal progression could be found in the materia system.

What i'm trying to get people to do is more productive than. "stop being negative, take a break." vs "quit being a white knight" endless cycle. But your right Ill just go elsewhere.
Making the Relic unique in any way that benefits game play will be a problem because it will take the relic from being optional and make it a requirement to a lot of people. That's not something SE wants. They want the relic to be rewarding but at the same time not something a raider feels they have to get.

The relic's purpose is to allow a way for people to earn high lvl weapons through investing time rather than tackling the very highest difficulty. The relics were never really intended to be better in any way than top tier raid gear.