Nope, it wasn't directed at you, just the entire thread in general. By no means am I saying the grinder shouldn't be considered. But I'm saying, the fact that you've run a dungeon a hundred times doesn't all of a sudden give you the right to say the dungeon will automatically be a speed run at the newbies expense. Everyone started at some point, it's best to be considerate on all aspects. I can't tell you how many times I've run castrum and praetorium. I do understand the monotony and the want to speed run it regardless of how many new players are there. But if I see a newbie who shows up, says he's new and is willing to skip the cutscenes in order to learn the dungeon, I will forcefully slow the pace down a bit to help them. Though, I've very often gotten the backlash from this due to those elitists who can't be held up an extra 5 min to give a short explanation. In these cases, it almost always comes down to whether or not the other tank is on board with me or wants to rush as you can get through both with 4 experienced players honestly.
And the reason DF gives more reward is BECAUSE you are being queued up with randoms for a random dungeon run. It's to encourage players to play content they otherwise would forego so that newer players aren't screwed over and can still get through content.
And I do not expect everyone to do what I do. I just personally like to go the extra mile to help new players as I like doing so. I agree that communication is key as I would prefer to speed run as well if no one HAS to do something specifically (like map the dungeon or just going for the xp).
And I usually gauge my pulls based on healer's ability after pulling small to start. If things go smooth, I'll pull more. If the healer seems to like DPS'ing and let's my hp drop to 1/3, I'll usually keep it to smaller pulls. But the difference in my "speed runs" compared to my regular are usually at most, 5 minutes difference. Sure, you can say that's a lot, but I can also say, majority of my wipes have come from "speed runs" and almost all of the times someone has abandoned a dungeon on me has been due to them as well. Speed runs require EVERYONE on your team to be up to par.
1. If tank can't hold aggro, the party's going to wipe.
2. If healer can't keep up with the dmg, the party is going to wipe.
3. If the DPS can't burn the mobs quick enough, the party is going to wipe because of 1 or 2 occurring due to lack of TP/MP.
It only takes a single weak link to cause wipe after wipe with speed runs (which then makes a run take 10 minutes LONGER than a normal run).



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