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  1. #41
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    A couple things:

    1) DPS queues are 15-30 minutes because there are simply so many of you. If more people played tanks and healers (and played them well) then queue times would be even across the roles, but since people want to try to learn the game by playing a dps instead of something that's just a little bit more demanding, they have themselves to blame for their queue times. Take some responsibility and step up to a higher level. I hear things like this in my own FC all the time. "I don't know what I'm doing, so I'll just dps this." If we all had that mindset there wouldn't be anything but ignorant dps everywhere. Nobody would play a tank or healer to start with because nobody knew what was going on. Does that even make sense?

    2) This is why I don't even do leveling roulette any more. I like helping people, but honestly the way we have to go about it is what really kills the motivation. I don't want you to complain about my speed runs any more you want to miss your precious exp. It's not like you're leveling back when dungeons gave half the experience points than they do now. This also doesn't help the queue situation because I'm so turned off from running dungeons with leveling players. I'm sure I'm not the only one, either. So you have the issue of tanks being willing to queue leveling roulette and at least drag you through a dungeon, or you have the rest of us tanks who refuse to even queue your leveling dungeons. Which one is really hurting you?

    #sorrynotsorry
    (2)

  2. #42
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Honestly? As a dungeon player I can't be arsed to play DPS.
    Not only is DPS braindead boring because of uber simple low level rotations and a snoozefest of a 2.5s GCD, you also have to deal with long queues.

    Healer and Tank for life. :<
    (1)

  3. #43
    Player
    Valkyrie-Amber's Avatar
    Join Date
    Mar 2015
    Posts
    530
    Character
    Silver Tiger
    World
    Kujata
    Main Class
    Monk Lv 80
    pre geared pre 60 PLD will have issues holding hate from good dps and healers especially if the others are synched and if you hold good enmity as a pld before 60 then the dps with you is not competent with how to dps.

    PLD is the only tank class that has enmity issues they really need to fix the modifiers and all.
    (1)

  4. #44
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    I don't really see how that odd 100 law is going to help. Just run 60 since everyone running it now is doing it for the same reason.
    (0)

  5. #45
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    I agree with op, recently on my new character I que'ed up as marauder for halatali. I pull the first group, which was I tomahawk the doctore and go to overpower that and the imp.

    The healer then fluid aura the doctore well away from me and goes to solo the imp. We kilted both, I go to pull the patrolling bomb, and accidentally agro the mobs in the middle of the room, with out warning, the healer says " I rather have the penalty then kill the whole dungeon" and leaves, didn't even stay to help with the mobs. I wasn't even going to pull everything, it was accidental agro.


    People are becoming very jaded in this game, its becoming so unfriendly to newbie that people don't get to learn. Higher up steam roll content and speed through stuff people don't get a chance to really learn how to play.

    I think it is a petty excuse to say " its my xxxx run I want out asap" please do that in preformed groups, I would very much like to level in preformed groups, but no does it. And fc only help with one run if they are not busy, making df the best way to level via dungeons.

    If you communicate with me, I will do what the majority wants. If you assume, and go about basically soloing, I will be upset. Communication in df needs to become a thing because it does bring the game down when you enter a dungeon for 1 reason and don't get to communicate it. And alot of speed runs skip chests with gear loot. Said loot is helpful to fresh players in some form. Like the plundered mage and war earing in the first 3 dungeons sell alot. With luck of getting full runs and getting those 2, I made over 200k which is a big help when you just starting out.
    (1)
    Last edited by Azazua_azura; 12-21-2015 at 06:57 PM.

  6. #46
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valkyrie-Amber View Post
    pre geared pre 60 PLD will have issues holding hate from good dps and healers especially if the others are synched and if you hold good enmity as a pld before 60 then the dps with you is not competent with how to dps.
    Well of course you will lose threat as an undergeared lowbie against scaled down i210 lv 60s.
    But if your gear level is on par you should not have many problems unless DPS focuses one mob while you do AoE tanking.
    (0)

  7. #47
    Player
    Valkyrie-Amber's Avatar
    Join Date
    Mar 2015
    Posts
    530
    Character
    Silver Tiger
    World
    Kujata
    Main Class
    Monk Lv 80
    umm in big pulls good dps switch to aoe moves and good tanks try alternating targets flash and aoe to hold hate but pld lacks in aoe, like scorn is silly. single boss targets plds do ok but to multi trash not.

    If a tank cant hold all hate and survive a big pull then they should maybe pull less? I have seen to many times like a tank pulling far more than they can manage healer dies then dps then tank and the respawn and tank does same thing again. Then the tank blames the other team members of trying to burn the huge pull down asap and are like single target what im attacking, on a mass pull single target makes zero sense.

    Again what I say to tanks you control the flow of battle and don't chew more than you can handle enmity wise.
    (1)

  8. #48
    Player
    VisRalis's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    323
    Character
    Kelvena Visralia
    World
    Belias
    Main Class
    Dragoon Lv 62
    Went to Qarn Hard with my FC friend who didn't have 3.0 and at most he had as i110 Animus Zodiac weapon as a PLD tank.
    I was a WHM and the other two DPS were both i200 weapon wielding BLMs...

    #AOEPARTYWOOPWOOP

    BLMs pulled mobs without him and generally burned the whole dungeon down as fast as they could while he ran around flashing and trying his best but it just could not be enough.
    Yep... I felt so bad... I joined in with Holy too.
    Still by the end he took it well and "XD" smiled and said he'll aim to get Heavensward soon.

    I'd hate to imagine what it'd be like if it were someone else with low ilvl gear...
    (0)
    Char Profile: http://na.finalfantasyxiv.com/lodestone/character/4512665/

  9. #49
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    On many dungeons, the devs have boosted the xp on the final boss while lowering or keeping low the xp gain from normal enemies. This was done to minimize server strain that used to occur due to people speed running the first room of Dzemael and Aurum Vale, withdrawing, then rerunning the dungeon over and over again.

    As a result, for many people in low level dungeons, there is no perceivable gain to farming optional rooms. When factoring in final boss xp and daily roulette bonus xp, the few enemies you are skipping are simply not worth the time. While there are exceptions to this, such as the amazing xp bonus you can get from letting Aurum Vale seedlings hatch, the average side room offers little gain and even an abnormal amount of risk.

    Of the groups that I've seen attempt the last "optional" room in stone vigil, more than half of them wipe due to the combination of scattered ice sprites dealing high magic damage, and powerful status effects from the bird enemies. If a tank fails to put enmity on all of the targets, the healer will die quickly, and many undergeared tanks that succeed in picking up all of the enemies will die from too much incoming damage. All of that, for a handful of enemies that give you only slightly more xp than similar enemies you encounter in the open world.
    (2)

  10. #50
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Granyala View Post
    Unless they recently hotfixed that. It's been a while since I have leveled there:

    There is a factor of 10 between seedlings and hatchlings.
    Seedlings give around 300, hatchlings around 3000.
    It makes a HUGE difference to leveling folks and the hatchlings are very easy to kill, which is why I always ask if we can let them hatch..
    As of...Last week? It was the same. Believe me, I had to run the bloody place 3 times.
    (0)

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