Quote Originally Posted by Chezen View Post
#4) FFXIII. This game did look undeniably amazing. SE may have kinda shot themselves in the foot with it. :/ The story was good, although I wish they would have had Lightning stand out more rather than all of them be at the forefront together. I'm guessing because of the level of detail, they couldn't make a world map or flying ships or all that other stuff that make FF games fun. I felt like I was following a cookie crumb trail. There is Archylte Steppe, but that is a zone map, not a world one. Favorite Character: Lightning.
It's interesting that I liked Hope's character before the culmination of his story in Palumpolum, where he then proceeded to become what to me is the worst kind of anime cliche. I think that's probably the biggest problem with FFXIII: It's reliance on too many anime tropes. Other than that, I thought the game was great.

I definitely agree that SE may have shot themselves in the foot by deciding to always go "bawls out" with Final Fantasy development in terms of budget-crippling audio/visual fidelity. I'm not saying they should have gone the same route as Dragon Quest, although I think they should consider scaling back a bit so they can focus on other elements of their games as well.

Being that due to the NGP's OLED allows for graphics visually similar to "modern"(6-year-old) HD consoles due to the small screen, I think they could save quite a bit of dough on visual assets being that they don't have to create them to be uber high res. I don't think they'd have to sacrifice far TOO much on audio or space for content, being that there should be far more space on a High Capacity SD card than there ever was on a UMD(ick). If the NGP manages to seize up a decent market share, this might not be too terrible of an idea.