To be quite honest with the new lvl 60 dungeons, I got bored after 2 runs, because I know that once I run the dungeons one time, nothing will change the second. I usually run with familiar tank and dps for most time-effective runs, and quite literally nothing changes. It gets to the point where I have pretty much set rotation of when and where to use skills in the entire dungeon. That is repetitive and boring and adds absolutely no play value.
One could argue doing it with different people. My answer is... why would I gimp my effective runs since I'm there only for daily tomes? The loot it gives is bad even for alts.
¨Solution? Yes, there are many solutions but SE is ignorant to them.
- Make dungeons change with random parameters or add different paths a party could follow. These paths should have different rewards and a bit of story to them, ending in different bosses. These bosses don't have to have super-unique mechanics to lessen the workload, but alter them from each other slightly.
- Add NPC's in dungeons for optional content for optional further rewards. Randomize the NPC locations and what they are asking each time. This could only be available when you have roulette bonus available, or all the time!
- Add optional (hidden?) difficult bosses in each dungeon that challenge players for further reward. With difficult I am thinking like quick encounters with difficult mechanics.
- Make use of more innovative methods than plain fighting. Jumping puzzles (but maybe it's only enough for one to clear to activate teleport node for the rest of the party to make it less brutal for those not very good at it), Real dodging mechanics like jumping over stuff and dodging left and right. We already have sprint, why not add dodge roll?
Those are a few suggestions. I talk a lot about rewards, but this could be in form of gil or useful, rare crafting materials or unique gear (such as Diadem), or different vanity stuff.
I also like the word 'randomize' a lot, but honestly you can do all these without randomizing them and I would still be content.


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