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  1. #1
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    I'm not a game designer, but here is what I would change:

    I wouldn't implement a grind step like Atma 2.0 in order to get a weapon that is 30 item levels worse than what players have been running around with for months now.
    That simply makes 0 sense at all.

    Step 2 was okay. A way to bring a few more players into HWs leveling dungeons and a fun trip down memory lane.

    Step 3 is okay too. Items come from a variety of sources, the player can choose which one suits his playstyle. Merely the amount is off, I'd cut that in half.

    @Caitlyn: Hate the idea of timed runs because I hate races against the clock in general.
    I really like the idea of tying in exploration but I doubt that it would work in practice, because people write guides and could complete something like that within minutes once the guides are out.

    World of Warcraft tried that once and rewarded a mount for it in the Beginning of Pandaria. Initially you searched a lot and paid attention to the world around you. Once the guide was out you were done in 20 minutes or so.
    (1)

  2. #2
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by Granyala View Post
    I'm not a game designer, but here is what I would change:

    I wouldn't implement a grind step like Atma 2.0 in order to get a weapon that is 30 item levels worse than what players have been running around with for months now.
    That simply makes 0 sense at all.

    Step 2 was okay. A way to bring a few more players into HWs leveling dungeons and a fun trip down memory lane.

    Step 3 is okay too. Items come from a variety of sources, the player can choose which one suits his playstyle. Merely the amount is off, I'd cut that in half.

    @Caitlyn: Hate the idea of timed runs because I hate races against the clock in general.
    Well, I mostly agree with you. I m not a game designer, too. But as a player and a game developer, I know what can be fun. Like it was said on a conference: "When its not fun, you doing it wrong". I dont want to complain about the new relic, so thats why I m curious, what other players want to change on the new relic questline.

    I really love timed runs, if its fair enough to beat it ^^. Rushing as ilvl 206 Machinist in Sastasha Normal Unsync was very funny. Pew Pew Pew ^^.
    (0)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  3. #3
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Caitlyn View Post
    I really love timed runs, if its fair enough to beat it ^^. Rushing as ilvl 206 Machinist in Sastasha Normal Unsync was very funny. Pew Pew Pew ^^.
    Problem with that: If you design the timer to be challenging for Class 1, class 2 will have a bad time or freeloot time. Classes aren't balanced in that regard.
    Sure you could go in with every class in order to try to assess the possibility of class specific timers. But then you also have to factor in gear levels.

    Probably too much DEV effort to properly balance so players don't feel treated unfairly.
    (0)

  4. #4
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by Granyala View Post
    I'm not a game designer, but here is what I would change:

    I wouldn't implement a grind step like Atma 2.0 in order to get a weapon that is 30 item levels worse than what players have been running around with for months now.
    That simply makes 0 sense at all.
    I'm not sure why that even matters, SE and everyone who has sense knows full well that all that is just the "start" and no one is going to do the crystals only and then call it a day, as the next step which is incredibly easy dungeon runs will get you to 200 quicker then that 170.
    (0)

  5. #5
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Blood-Aki View Post
    I'm not sure why that even matters, SE and everyone who has sense knows full well that all that is just the "start" and no one is going to do the crystals only and then call it a day, as the next step which is incredibly easy dungeon runs will get you to 200 quicker then that 170.
    Because it is idiotic to put HOURS of work into something that is vastly inferior than what you already had for months?!

    Do you value your free time so little, that you need further explanations on this?

    The first step would have made perfect sense if this questline had been released with Heavensward. Now it's simply "we want you to waste 5-10 hours of playtime (depending on RNG luck) just because we can".
    (0)