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  1. #1
    Player
    Reila_Circus's Avatar
    Join Date
    Aug 2015
    Posts
    224
    Character
    Reila Circus
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Step One: As a previous user said, I would make the crystals drop in dunjins, rather than fates, queing as a low level DPS is painful and no one uses the HW fates to level.

    Step Two: Keep as is, it was kinda nice doing dunjins like Snow Cloak again. I also forgot how cool the Vault was.

    Step Three:
    I would keep it similar to the current system in grinding out items, except I would ease up on the number a little bit (IE: instead of 800 Alex runs, make it closer to 600 cause I'm a masochist)
    HOWEVER I would also add a crafting token system. Don't want to run content? Would rather craft or trade? Then I would want a system where you turn in a bunch of HQ crafts for the same items, to give players a choice between one raiding, crafting, or both.
    (0)
    Born to lose, Live to win.

    RIP Ian "Lemmy" Kilmister

  2. #2
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Reila_Circus View Post
    Step One: As a previous user said, I would make the crystals drop in dunjins, rather than fates, queing as a low level DPS is painful and no one uses the HW fates to level.

    Step Two: Keep as is, it was kinda nice doing dunjins like Snow Cloak again. I also forgot how cool the Vault was.

    Step Three:
    I would keep it similar to the current system in grinding out items, except I would ease up on the number a little bit (IE: instead of 800 Alex runs, make it closer to 600 cause I'm a masochist)
    HOWEVER I would also add a crafting token system. Don't want to run content? Would rather craft or trade? Then I would want a system where you turn in a bunch of HQ crafts for the same items, to give players a choice between one raiding, crafting, or both.
    Why do people keep quoting that 800 runs number? That's only the amount of run if you don't use the law tomestones or any other venue to get the items. Personally, all I change is the necessitation of the specialist crafters, it's just SE's attempt to make a poorly implemented system relevant.... Oh wait, FATE grinding... Yeah.... >.>
    (1)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE