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  1. #1
    Player
    PawsTheKitti123's Avatar
    Join Date
    Sep 2015
    Posts
    199
    Character
    Paws Kitti
    World
    Balmung
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Zumi View Post
    I see a lot of people having a good time in the game, PF full of fate and dungeon parties. People excited to be working on the new relic. Unlike a lot of the complainers on the forum there are a lot of us having fun with FFXIV.
    This. ^

    People are saying the game is dead over ONE patch. People are unsubbing over this... I feel bad for SE mostly. They try to give people something to do since its been boring since 3.1 launch and people are taking their hard work and poopin' on it.
    (4)

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by PawsTheKitti123 View Post
    This. ^

    People are saying the game is dead over ONE patch. People are unsubbing over this... I feel bad for SE mostly. They try to give people something to do since its been boring since 3.1 launch and people are taking their hard work and poopin' on it.
    I replied to you in part above, but I'll say more here.

    I don't think it's all over one patch. There's been simmering discontent since 3.0 brought...flying, and not much else. Then they added a story version of an endgame raid whose story is underwhelming, and gated crafting/gathering progress behind a ridiculous grind. I can't say much about the discontent over Savage, but A3S seems to be a wall a lot of groups aren't clearing. Now they add a new relic quest chain and it's a moderately better rehash of some of the worst parts of the ARR relic. It's kinda been a chain of "what the eff" since about 3.0.
    (6)

  3. #3
    Player
    Arashmin's Avatar
    Join Date
    Jul 2015
    Posts
    111
    Character
    Arashmin Footstubber
    World
    Faerie
    Main Class
    White Mage Lv 60
    I've definitely already removed my cc and am only paying in Crysta for when I intend to pay now. I was fine having weeks barely having anything to want to do and days not logging in, and I'm not going to let some badly designed content force it's hand to do that either now. I'll play when it's good.

    Also, check the Reddit. The salt mines are going equally strong there, it's not an isolated incident, nor should it be.
    (8)

  4. #4
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    Quote Originally Posted by PawsTheKitti123 View Post
    This. ^

    People are saying the game is dead over ONE patch. People are unsubbing over this... I feel bad for SE mostly. They try to give people something to do since its been boring since 3.1 launch and people are taking their hard work and poopin' on it.
    I think the argument is that the new relic quest is anything but hard work.
    (6)

  5. #5
    Player
    Aarik's Avatar
    Join Date
    Apr 2012
    Posts
    111
    Character
    Aarik Lupeine
    World
    Faerie
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by PawsTheKitti123 View Post
    This. ^

    People are saying the game is dead over ONE patch. People are unsubbing over this... I feel bad for SE mostly. They try to give people something to do since its been boring since 3.1 launch and people are taking their hard work and poopin' on it.
    Hard work? Please do explain that one to me. Let us look at this in a logical manner; what exactly was new that was introduced?The only thing that pops to mind is the weapon designs, and the item graphics/info of the items used to obtain said relics. Having done quite a bit of graphical design myself, I can tell you that making those weapons took very, very little time; the time consuming aspect of game design in general is not the looks, but the underlying coding itself. The foundation for the weapons' stats has long been coded; no work there. The quests for the relic weapon takes so little coding it's laughable. For example; for the ATMA-like portion, here's a (very rough) code line that would work; IF <player> <getcompletion: FATE "xxx"> THEN give <player> <item> IF /random x% TRUE. My coding is horribad, I know, but all you'd need to do is clarify the new items in the code; the rest is already made. The 'hard work' you speak of is nonexistent for this patch. Putting new items into the game is simple; using old methods already in the code to obtain said items is even moreso. If they actually introduced new fights, new mechanics to obtain said items ect....THAT would have been hard work. But this? No....this is just a subscription grab.
    (4)