It also took some people two ***** years to complete and all your money and your mates money and your mates mates money. The grind is not even remotely similar. Not. Even. Close.When the entire nature of the grind of the relics here in XIV is based on the grind from XI I think the comparisons need to be made. The grind needs to be worthwhile. Grinding for 2-3 months for a weapon that will likely be useful for less time than it took to get it is absurd. It worked in XI because they were useful for so long. It doesn't work here.
Edit: I see where you are coming from but the comparison is just too extreme.
Last edited by Katchoo; 12-17-2015 at 01:55 PM.
Years? Hardly. And even so, I never said the current grind should yield an xi level relic. I'd rather have an even (much) harder grind if the reward was better. The bottom line is that the current relics are a large, boring grind for a boring item.
You must have played FFXI pre level 99? The only person i actually knew on a first hand basis it took them nearly two years. I remember working out once how much it would cost in real world money, something like $3400 if you bought all your gil from RMT.
And i agree with you and everybody else on this matter. How late this came in the patch compared to how useful it is compared to the grind. It sucks. But the system from FFXI just does not translate to the FFXIV format and the modern MMO.
I did a relic at 75 cap. If you played the market right ingame you could make the Gil to fund it in much less than a year.
I get the whole this isn't FFXI thing too, but the quests are somewhat similar in terms of grindyness design. The fact is that it's a mega grind without the fun/interesting factor (effects) in the reward that's a bummer.
I think EQ2 is really a great example for what unique relics can be too, and those aren't nearly as grindy.
Then good for you, and i mean that not sarcastically but you were clearly in the minority because if it took "less than a year" for the majority to complete then WAY more than a handful of people on each server would have had them.
I would agree with you but how would you make it work? If a new piece of content comes out there needs to be a reason to run it correct? Which usually means better gear rewards. If you have better gear then old gear becomes obsolete. What would your solution be?When I've brought this up before, I was accused of not wanting regular content updates. I fail to see how they are exclusively one and the same. It is possible to add more content without making the old content more or less useless.
Edit: re reading what you posted i may have miss interpreted it slightly. I feel like a solution is the content needs to stop being just a series of raids/bosses and needs to be something more involved. Content that does not get nerfed by the sheer factor of over gearing. Diadem was a nice attempt in the right direction but fell short.
Additional Edit:If this incarnation of relic had been released at HW launch then it would have been out for 6 months like you stated. One might argue that the backlash is not so much the grind itself but the time it was released.It doesn't have to take as long or last as long as XI, but it should definitely last longer than 2 months. 6 months would be nice, in my opinion.
Last edited by Katchoo; 12-17-2015 at 08:49 PM.
Dynamis was fun though and recquired a ton of coordination and skill of watching mob movements and pulls in the days before the level cap. This grind is alex normal.
At least in the 2.0 relic people were forced to learn by trial and error in titan ( ping not withstanding). Alex normal isn't going to make anyone learn anything. It's base content where a semi competent group can carry 2-3 players. That didn't happen on titan until later on when it was getting outgeared. Even then you could wipe due to errors.
This relic is a straight grind of tic tac toe proportions. That's why alot of people, myself included, are frustrated. I Believe it should be changed, but I won't think that it's going to happen. I'll just work on raid and primal weapons until the next expansion comes out and hopefully they will have learned by then.
PS - I don't dissagree with your post but the games gearing systems are so dissimilar. I don't see how something like that relic would even work here with the focus on vertical progression.
Since the quest came out so late it does make sense. With 3.2 we will inevitably get a primal that drops i210-215 weps and more than likely a large nerf to a3s and a4s to get the casual crowd back into the raiding scene. What's disturbing is that this is only the first step. By comparison you can get a weapon that's only 5 ilvls lower in almost a tenth of the time. It's a staggering disparity by comparison.
Even if you like the grind and that's for you, how are you going to feel when its inevitably nerfed ( there's a strong history of that here ) and I finish in 2 weeks what took you 2 months then grind out the next stage of my relic in a short time because of all the backlash that is happening at this stage. If you wouldn't care then that is great. I have a feeling that you would be in the minority.
PS - by "you" i mean all players, not you specifically
Last edited by karateorangutang; 12-17-2015 at 11:57 PM.
Whenever I read something like this, I'm always reminded of those grumpy old guys who complain that the youth got it so easy when they had to walk uphill both ways in their time.Even if you like the grind and that's for you, how are you going to feel when its inevitably nerfed ( there's a strong history of that here ) and I finish in 2 weeks what took you 2 months then grind out the next stage of my relic in a short time because of all the backlash that is happening at this stage. If you wouldn't care then that is great. I have a feeling that you would be in the minority.
And I wonder how 1.0 players cope with the fact that 2.0 players have such an easier time leveling.
As I said, I don't really care, I'm gonna wait for the inevitable nerf. Are you gonna seriously think there wouldn't be a huge backlash at such a nerf though?Whenever I read something like this, I'm always reminded of those grumpy old guys who complain that the youth got it so easy when they had to walk uphill both ways in their time.
And I wonder how 1.0 players cope with the fact that 2.0 players have such an easier time leveling.
2.0 was a new game, 1.0 players deal with it because that game was cancelled. This is the same game with a much larger community. It's a different animal.
"Huge"? Nah. Vocal minorities gonna be vocal. The majority will just be happy with it.
As for 2.0 being a new game: I, for one, could take my leveling progress and even achievements with me. Well, if I had had any. So even if you want 2.0 to be considered a new game, it would be one that greatly diminishes your accomplishment of leveling up and as such, according to you, there should have been a backlash from most people playing at the time.
So I'm guessing your excited to grind this out? That's great."Huge"? Nah. Vocal minorities gonna be vocal. The majority will just be happy with it.
As for 2.0 being a new game: I, for one, could take my leveling progress and even achievements with me. Well, if I had had any. So even if you want 2.0 to be considered a new game, it would be one that greatly diminishes your accomplishment of leveling up and as such, according to you, there should have been a backlash from most people playing at the time.
It's still lazy, copy pasted content meant to keep a playerbase complacent while they figure out the real problems. There was backlash with every single nerf in the pre heavensward relic. It's impossible to make everyone happy, but this piece of content is particularly lazy and requires an amount of time that is counter-intuitive to its selling points.
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