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  1. #1
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Reynhart View Post
    What nonsense is that ?
    I'll reword just for you Reynhart!
    To avoid a dps penalty via a combo break, PLD needs to anticipate a max of 3 cooldowns. If you don't bother with anticipating, you *might* take a dps hit from a combo break.

    This is as opposed to warrior who needs to anticipate a max of 8 cooldowns in advance to avoid a dps loss, or potentially death from a mitigation loss.
    (0)
    Last edited by winsock; 12-16-2015 at 05:50 AM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by winsock View Post
    To avoid a dps penalty via a combo break, PLD needs to anticipate a max of 3 cooldowns. If you don't bother with anticipating, you *might* take a dps hit from a combo break.
    Ok, then let me explain.
    By switching to Sword Oath and switching back to Shield Oath, you "waste" 2 GCD for 0 damage. So, in order to gain DPS from stance dancing, you need time to do at least 2 full combos before switching back.
    Which means...oh, look, 8 GCDs.

    And Defiance is still offering its most useful benefit even after you take a hit, by increasing cure received. It means that PLD is more penalized for being in the wrong stance when the hit occurs.
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    Last edited by Reynhart; 12-16-2015 at 09:10 AM.

  3. #3
    Player
    winsock's Avatar
    Join Date
    Jul 2014
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    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Reynhart View Post
    Ok, then let me explain.
    By switching to Sword Oath and switching back to Shield Oath, you "waste" 2 GCD for 0 damage. So, in order to gain DPS from stance dancing, you need time to do at least 2 full combos before switching back.
    Which means...oh, look, 8 GCDs.
    You're off topic. You're arguing on vs off gcd
    I was talking about the effect of the stance change resetting the combo...
    you know.. like... the thread title..
    That is why you're confused.
    It's 3 tops
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  4. #4
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by winsock View Post
    I was talking about the effect of the stance change resetting the combo...
    No. The fact that stance dance breaks combo is exactly why you need to do 2 full combos before switching back.

    For example, let's take a RoH combo and a fast blade, for a total of 4 GCD. In ShO, you get, potency-wise : (150+200+260+150)*0.8 = 608 potency
    Now, if you SwO just after the first Fast Blade, you get 150*0.8+0+200+260+100 from 2 AA in SwO = 680 potency

    If you have to put back Shield Oath, you'd need about 7 GCD to still gain DPS by stance dancing, while still switching back to Shield Oath mid-combo.

    If I were to argue only about the GCD vs OffGCD, I would have said that by "wasting" 2 GCD, you'd also let Goring Blade and/or Strength down wear off, thus losing either some damage or some mitigation...or both.
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  5. #5
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Reynhart View Post
    snip
    No, we're not talking about the same thing.
    You're talking about the minimum commitment in order for a stance change to be worth it, I'm talking about avoiding dps loss from a combo break. Minimum commitment is a conversation to compare WAR stance cooldowns.

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  6. #6
    Player

    Join Date
    Jul 2011
    Posts
    644
    the weird thing, is Tank pos swap on War is CD, and on Dark/PLD it's GCD. GCD cancel combo but
    Inner beast is GCD but it don't cancel combo.
    It's a weird logic. Nobody can understand why...
    I think also if the PLD should be the best denfense Tank, it can be true but the difference is maybe a little too light. because against magic the defense advantage is killed.
    it make actualy a good comp to be WAR/PLD against physic boss, and War/dark against magic boss
    (0)
    Last edited by kensatsu; 12-17-2015 at 11:54 PM.

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by kensatsu View Post
    the weird thing, is Tank pos swap on War is CD, and on Dark/PLD it's GCD. GCD cancel combo but Inner beast is GCD but it don't cancel combo.
    Flash doesn't, Unleash doesn't, Clemency does...

    It's obvious they pick that at random...
    (0)