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  1. #1
    Player
    Callidus's Avatar
    Join Date
    Sep 2015
    Posts
    15
    Character
    Callidus Ellicord
    World
    Adamantoise
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Kotemon View Post
    Defiance and Deliverance has no associated cost. Grit has base cost scaled to MP like Mage spells. Shield-Sword Oath's have a cost of ~60 mp I think.
    I'm a little embarrassed to admit I don't know exactly what Oaths cost, but they're in the neighborhood of ~1k MP at 60 if I recall correctly. I *think* it's about 1,200, but I don't recall for certain.
    (0)

  2. #2
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Callidus View Post
    I'm a little embarrassed to admit I don't know exactly what Oaths cost, but they're in the neighborhood of ~1k MP at 60 if I recall correctly. I *think* it's about 1,200, but I don't recall for certain.
    Pretty sure it's 884. Grit is 1326.
    (0)

  3. #3
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Callidus View Post
    I'm a little embarrassed to admit I don't know exactly what Oaths cost, but they're in the neighborhood of ~1k MP at 60 if I recall correctly. I *think* it's about 1,200, but I don't recall for certain.
    Its been a long while since I used Paladin and looked at the mp drop between oaths. I may still be thinking of what I noticed back in low levels and roulette. I'd have to check next time I go Paladin.


    Quote Originally Posted by Freyyy View Post
    Pretty sure it's 884. Grit is 1326.
    Thanks.
    (0)

  4. #4
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Because they're meant to have their own advantages and disadvantages, they're not meant to be clones of Equilibrium/Defiance/Deliverance.
    (0)

  5. #5
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Launched View Post
    Because they're meant to have their own advantages and disadvantages, they're not meant to be clones of Equilibrium/Defiance/Deliverance.
    In most instances it seems like WAR gets most of the advantages.
    (8)

  6. #6
    Player
    Aurius's Avatar
    Join Date
    Sep 2015
    Posts
    53
    Character
    Aurius Rosnsathsyn
    World
    Adamantoise
    Main Class
    Dark Knight Lv 60
    I think it has to do with what the stances do, and that's why they make it gcd, break combo, and cost mp. Defiance increases health, but when activated does not restore the difference in health, this is why the war stance dance is how it is. Swapping to your tank stance results in a 25% gap to max hp, that needs healed. Shield oath is perma rampart, activate it and you instantly have 20% mitigation. I swear I read a dev statement that compared shield oath to a CD as it reduces damage, no drawbacks to switching back and forth and so a fear of it being op arose. Now, for my opinion: clemency should be instacast or uninterruptible, I don't know how else to say it. Shield oath and sword oath, no longer breaks combo, still gcd. I don't feel that doing this would be game breaking, but will instead make a wonderful class even more fun to play.
    (0)

  7. #7
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    For Clemency if you pair it with Shelltron wont that negate the interrupt? I don't think that magic damage can cause an interrupt and you can't be interrupted while blocking.
    (0)

  8. #8
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Judge_Xero View Post
    For Clemency if you pair it with Shelltron wont that negate the interrupt? I don't think that magic damage can cause an interrupt and you can't be interrupted while blocking.
    Lol you can't block while casting.
    (4)

  9. #9
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Freyyy View Post
    Lol you can't block while casting.
    Oh ok. I remember it used to be a thing because, both BLM/WHM could use a high block rate shield with a single handed wand specifically for that purpose. That may have been back in 1.0 though.
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Even the WAR's stance-dance comes with penalties. Swapping to Defiance doesn't provide an eHP increase until you're healed. Swapping out of Defiance when you were topped off is practically taking 20% HP of damage. But yes, the current meta makes those generally inconsequential compared to a lost GCD, or worse, lost combo-finishers (though in that case you should just be dropping Shield, finishing combo, and then popping Sword). Letting Oaths retain combos would in no way overpower (our current, underpowered) PLDs, nor would making them oGCD while retaining combo-drops.
    (0)

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