
I'm a little embarrassed to admit I don't know exactly what Oaths cost, but they're in the neighborhood of ~1k MP at 60 if I recall correctly. I *think* it's about 1,200, but I don't recall for certain.

Its been a long while since I used Paladin and looked at the mp drop between oaths. I may still be thinking of what I noticed back in low levels and roulette. I'd have to check next time I go Paladin.
Thanks.
Because they're meant to have their own advantages and disadvantages, they're not meant to be clones of Equilibrium/Defiance/Deliverance.

I think it has to do with what the stances do, and that's why they make it gcd, break combo, and cost mp. Defiance increases health, but when activated does not restore the difference in health, this is why the war stance dance is how it is. Swapping to your tank stance results in a 25% gap to max hp, that needs healed. Shield oath is perma rampart, activate it and you instantly have 20% mitigation. I swear I read a dev statement that compared shield oath to a CD as it reduces damage, no drawbacks to switching back and forth and so a fear of it being op arose. Now, for my opinion: clemency should be instacast or uninterruptible, I don't know how else to say it. Shield oath and sword oath, no longer breaks combo, still gcd. I don't feel that doing this would be game breaking, but will instead make a wonderful class even more fun to play.



For Clemency if you pair it with Shelltron wont that negate the interrupt? I don't think that magic damage can cause an interrupt and you can't be interrupted while blocking.



"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
Even the WAR's stance-dance comes with penalties. Swapping to Defiance doesn't provide an eHP increase until you're healed. Swapping out of Defiance when you were topped off is practically taking 20% HP of damage. But yes, the current meta makes those generally inconsequential compared to a lost GCD, or worse, lost combo-finishers (though in that case you should just be dropping Shield, finishing combo, and then popping Sword). Letting Oaths retain combos would in no way overpower (our current, underpowered) PLDs, nor would making them oGCD while retaining combo-drops.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


