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  1. #31
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,375
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Is the reason they split the 4 dungeons due to item level entry? Makes sense. I guess they would rather people complain about having 2 dungeons, than people complaining about low item lvl players making it tough for players.
    (0)

  2. #32
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Derio View Post
    Is the reason they split the 4 dungeons due to item level entry? Makes sense. I guess they would rather people complain about having 2 dungeons, than people complaining about low item lvl players making it tough for players.

    Yes, but why did they do that? No new raid content was added and the ilvl max is still 210 so why make a new set of dungeons have a higher ilvl request and new ilvl drops. They could have tuned those dungeons similar to the ones we already had.
    (0)

  3. #33
    Player
    Raxiaz's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Ra'xiaz Rix'ae
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Alahra View Post
    That's...actually a pretty good idea. Sync it down to i160 or i170, and it would maintain the same rough difficulty curve as the new dungeons, thus justifying the same Roulette rewards for "older" content (which if I had to guess is the main reason they *don't* keep those dungeons in Expert as a rule).
    I like that idea. I like that idea a lot.
    (0)

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