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  1. #1
    Player
    Raxiaz's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Ra'xiaz Rix'ae
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Blood-Aki View Post
    Due to diadem, dungeon spamming is hardly a concern, Even if it was 3 dungeons, you would just get sick of them at the same rate and complain anyway. SE cannot win this.
    so instead of dungeon spamming we're going to spam the same instance, on the same island, killing the same mobs over and over with no strategy involved?

    Yeah forget that, not a good fix, and you're right... SE cannot win this.
    (0)
    Last edited by Raxiaz; 12-15-2015 at 11:48 PM.

  2. #2
    Player
    Natashio's Avatar
    Join Date
    Aug 2013
    Location
    Satellite
    Posts
    601
    Character
    Natashi Tamaruo
    World
    Mateus
    Main Class
    Archer Lv 63
    Just don't do them... If you getting tired of seeing the same mob groups, dealing with damage dealers, healers, tanks that don't play your way, same team jump rope boss battles, etc. and etc. Than do PVP. I'm sure by now the PvP'ers don't care about the esoteric farmers and would like to see their queuing speed up again. Trust me... every fight is never the same.
    (3)

  3. #3
    Player
    Kadrothan's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Silvynna Darklore
    World
    Zalera
    Main Class
    Pugilist Lv 70
    They either needed to have kept Alwaysreap and Fractal in with Sirius HM and Saint Moc's or just simply rename Expert roulette to Coin Toss roulette. I liked the old top dungeon roulette system better in early 2.x days when we actually had variety. What we have now is near polar opposite (only thing worse being them releasing a single dungeon for a patch cycle).
    (3)

  4. #4
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    There are only two dungeons because Development time for the Diadem had to come from somewhere. While Diadem wasn't the caliber of content I was hoping for, I'm still glad SE is experimenting with battle content and I hope they continue. I would rather have variety in battle content as a whole than just variety in dungeons.
    (0)
    A true paladin... will sheathe his sword.

  5. #5
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    If they would stop making things like verminion, and go back to three dungeons, I would be a happier farmer.
    (9)

  6. #6
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Due to diadem, dungeon spamming is hardly a concern,
    Diadem is not comparable, unless you are an advocate of people staying just long enough to get the objectives done and bail out instead of actually staying for the whole 90 minutes. If you stay for the entire 90 minutes, it is by no means an efficient way of tome farming (as well as being even more mind-numbing than having two dungeons on a "roulette")

    Even if it was 3 dungeons, you would just get sick of them at the same rate and complain anyway.
    Speak for yourself.
    (1)
    Last edited by Fynlar; 12-15-2015 at 07:36 PM.

  7. #7
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Experimenting with diadem

    We are going to make an instanced zone where gatherers and battle classes can work together! Excellent

    We are going to make it so gatherers instantly get the good things from nodes while still able to loot on the gear drops! Occasionally a chest will spawn and we will reward those battle classes with crystals! Excellent

    We are going to randomly spawn NM's by killing normal mobs, but won't everyone just meet in the same place and farm together, no not at all that has never happened before in previous content! Excellent keep going

    We are then going to make these hard enough you need more then one party to kill them but don't worry other parties will be in the zone too so they can help out! Yes yes teamwork

    We are then going to make it so just DPS affects credit, you're wish you never brought those gatherers with you! This just gets better and better

    Randomised stats with i220 secondaries can drop making all raod gear redundant! Thatal teach them pesky raiders

    We are removing the kick option! Great now I can afk with no fear of harassment

    Introducing diadem aka hunts 3.1

    They could of handled it alot better, gatherers could of collected NM pop items, you could require doorways that can only be opened by them. Crafters could of made pop items from what the gatherers got.

    Time extensions

    Tiered NM's

    For the harder bosses, special buff items could be made if you find the mats for them. Like heros tonic double hp for 5mins and stuff.
    (1)
    Last edited by Stupiduglytaru; 12-15-2015 at 09:01 PM.

  8. #8
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Creating the Level 60 Roulette tier so soon was certainly a huge disappointment. Evidently, SE wasn't listening when all the complaints came down the pipe about lack of variety of dungeons in Expert Roulette pre-Heavensward - and we had THREE dungeons in the Roulette, then! Heavensward came around, and there were only two dungeons in Expert; folks were annoyed, but hey, there WERE only two level 60 dungeons (discounting the Research Facility), and given the horrendous amount of content SE had already churned out for Heavensward, it was reasonable to expect only two new high-level dungeons. More dungeons would be added in due time, and that would give Expert Roulette the variety it so desperately needed.

    Except it didn't happen that way. Two new dungeons were added to Expert - but then they went ahead and created a new Roulette to move the old dungeons to. So now, not only does Expert still lack variety, we can be confident that in the future it will ALWAYS lack variety, just like the pre-Heavensward Expert Roulette except worse since there's only two dungeons instead of three. Most unfortunate.
    (4)

  9. #9
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    well for those who are ranting that there's only 2 of them now on Expert... tell that to my record getting always that one dungeon all the time, regardless of how many dungeons there were in the roulette... *shakes fist at keeper of the lake*

    Although this time around I really love both of the dungeons so it's not as bad as foreverreap. They could have left the past 2 dungeons in the expert roulette to have at least 4.
    (0)

  10. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    I'm personally getting tired of getting SMA 6 times in a row. Even if it's a fun dungeon, doing it everyday starts to wear and just becomes tiresome. Would it not be better to keep the previous tier of level 60 dungeons and enforce a rather low Ilvl sync to keep the "expert" aspect of it?
    (2)
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