so instead of dungeon spamming we're going to spam the same instance, on the same island, killing the same mobs over and over with no strategy involved?
Yeah forget that, not a good fix, and you're right... SE cannot win this.
Last edited by Raxiaz; 12-15-2015 at 11:48 PM.


Just don't do them... If you getting tired of seeing the same mob groups, dealing with damage dealers, healers, tanks that don't play your way, same team jump rope boss battles, etc. and etc. Than do PVP. I'm sure by now the PvP'ers don't care about the esoteric farmers and would like to see their queuing speed up again. Trust me... every fight is never the same.
They either needed to have kept Alwaysreap and Fractal in with Sirius HM and Saint Moc's or just simply rename Expert roulette to Coin Toss roulette. I liked the old top dungeon roulette system better in early 2.x days when we actually had variety. What we have now is near polar opposite (only thing worse being them releasing a single dungeon for a patch cycle).



There are only two dungeons because Development time for the Diadem had to come from somewhere. While Diadem wasn't the caliber of content I was hoping for, I'm still glad SE is experimenting with battle content and I hope they continue. I would rather have variety in battle content as a whole than just variety in dungeons.
A true paladin... will sheathe his sword.



If they would stop making things like verminion, and go back to three dungeons, I would be a happier farmer.
Diadem is not comparable, unless you are an advocate of people staying just long enough to get the objectives done and bail out instead of actually staying for the whole 90 minutes. If you stay for the entire 90 minutes, it is by no means an efficient way of tome farming (as well as being even more mind-numbing than having two dungeons on a "roulette")Due to diadem, dungeon spamming is hardly a concern,
Speak for yourself.Even if it was 3 dungeons, you would just get sick of them at the same rate and complain anyway.
Last edited by Fynlar; 12-15-2015 at 07:36 PM.
Experimenting with diadem
We are going to make an instanced zone where gatherers and battle classes can work together! Excellent
We are going to make it so gatherers instantly get the good things from nodes while still able to loot on the gear drops! Occasionally a chest will spawn and we will reward those battle classes with crystals! Excellent
We are going to randomly spawn NM's by killing normal mobs, but won't everyone just meet in the same place and farm together, no not at all that has never happened before in previous content! Excellent keep going
We are then going to make these hard enough you need more then one party to kill them but don't worry other parties will be in the zone too so they can help out! Yes yes teamwork
We are then going to make it so just DPS affects credit, you're wish you never brought those gatherers with you! This just gets better and better
Randomised stats with i220 secondaries can drop making all raod gear redundant! Thatal teach them pesky raiders
We are removing the kick option! Great now I can afk with no fear of harassment
Introducing diadem aka hunts 3.1
They could of handled it alot better, gatherers could of collected NM pop items, you could require doorways that can only be opened by them. Crafters could of made pop items from what the gatherers got.
Time extensions
Tiered NM's
For the harder bosses, special buff items could be made if you find the mats for them. Like heros tonic double hp for 5mins and stuff.
Last edited by Stupiduglytaru; 12-15-2015 at 09:01 PM.


Creating the Level 60 Roulette tier so soon was certainly a huge disappointment. Evidently, SE wasn't listening when all the complaints came down the pipe about lack of variety of dungeons in Expert Roulette pre-Heavensward - and we had THREE dungeons in the Roulette, then! Heavensward came around, and there were only two dungeons in Expert; folks were annoyed, but hey, there WERE only two level 60 dungeons (discounting the Research Facility), and given the horrendous amount of content SE had already churned out for Heavensward, it was reasonable to expect only two new high-level dungeons. More dungeons would be added in due time, and that would give Expert Roulette the variety it so desperately needed.
Except it didn't happen that way. Two new dungeons were added to Expert - but then they went ahead and created a new Roulette to move the old dungeons to. So now, not only does Expert still lack variety, we can be confident that in the future it will ALWAYS lack variety, just like the pre-Heavensward Expert Roulette except worse since there's only two dungeons instead of three. Most unfortunate.![]()



well for those who are ranting that there's only 2 of them now on Expert... tell that to my record getting always that one dungeon all the time, regardless of how many dungeons there were in the roulette... *shakes fist at keeper of the lake*
Although this time around I really love both of the dungeons so it's not as bad as foreverreap. They could have left the past 2 dungeons in the expert roulette to have at least 4.
I'm personally getting tired of getting SMA 6 times in a row. Even if it's a fun dungeon, doing it everyday starts to wear and just becomes tiresome. Would it not be better to keep the previous tier of level 60 dungeons and enforce a rather low Ilvl sync to keep the "expert" aspect of it?
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