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  1. #11
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Due to diadem, dungeon spamming is hardly a concern,
    Diadem is not comparable, unless you are an advocate of people staying just long enough to get the objectives done and bail out instead of actually staying for the whole 90 minutes. If you stay for the entire 90 minutes, it is by no means an efficient way of tome farming (as well as being even more mind-numbing than having two dungeons on a "roulette")

    Even if it was 3 dungeons, you would just get sick of them at the same rate and complain anyway.
    Speak for yourself.
    (1)
    Last edited by Fynlar; 12-15-2015 at 07:36 PM.

  2. #12
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Experimenting with diadem

    We are going to make an instanced zone where gatherers and battle classes can work together! Excellent

    We are going to make it so gatherers instantly get the good things from nodes while still able to loot on the gear drops! Occasionally a chest will spawn and we will reward those battle classes with crystals! Excellent

    We are going to randomly spawn NM's by killing normal mobs, but won't everyone just meet in the same place and farm together, no not at all that has never happened before in previous content! Excellent keep going

    We are then going to make these hard enough you need more then one party to kill them but don't worry other parties will be in the zone too so they can help out! Yes yes teamwork

    We are then going to make it so just DPS affects credit, you're wish you never brought those gatherers with you! This just gets better and better

    Randomised stats with i220 secondaries can drop making all raod gear redundant! Thatal teach them pesky raiders

    We are removing the kick option! Great now I can afk with no fear of harassment

    Introducing diadem aka hunts 3.1

    They could of handled it alot better, gatherers could of collected NM pop items, you could require doorways that can only be opened by them. Crafters could of made pop items from what the gatherers got.

    Time extensions

    Tiered NM's

    For the harder bosses, special buff items could be made if you find the mats for them. Like heros tonic double hp for 5mins and stuff.
    (1)
    Last edited by Stupiduglytaru; 12-15-2015 at 09:01 PM.

  3. #13
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Creating the Level 60 Roulette tier so soon was certainly a huge disappointment. Evidently, SE wasn't listening when all the complaints came down the pipe about lack of variety of dungeons in Expert Roulette pre-Heavensward - and we had THREE dungeons in the Roulette, then! Heavensward came around, and there were only two dungeons in Expert; folks were annoyed, but hey, there WERE only two level 60 dungeons (discounting the Research Facility), and given the horrendous amount of content SE had already churned out for Heavensward, it was reasonable to expect only two new high-level dungeons. More dungeons would be added in due time, and that would give Expert Roulette the variety it so desperately needed.

    Except it didn't happen that way. Two new dungeons were added to Expert - but then they went ahead and created a new Roulette to move the old dungeons to. So now, not only does Expert still lack variety, we can be confident that in the future it will ALWAYS lack variety, just like the pre-Heavensward Expert Roulette except worse since there's only two dungeons instead of three. Most unfortunate.
    (4)

  4. #14
    Player
    Raxiaz's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Ra'xiaz Rix'ae
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Blood-Aki View Post
    Due to diadem, dungeon spamming is hardly a concern, Even if it was 3 dungeons, you would just get sick of them at the same rate and complain anyway. SE cannot win this.
    so instead of dungeon spamming we're going to spam the same instance, on the same island, killing the same mobs over and over with no strategy involved?

    Yeah forget that, not a good fix, and you're right... SE cannot win this.
    (0)
    Last edited by Raxiaz; 12-15-2015 at 11:48 PM.

  5. #15
    Player
    Raxiaz's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Ra'xiaz Rix'ae
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Whiston View Post
    That's not how math works!
    You're right, it's not! I have gotten the same dungeon now for two weeks in a row.
    I haven't taken a math statistics course in years. forgive me
    (1)

  6. #16
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Whiston View Post
    That's not how math works!
    Uh, you sure about that? It's basically just the probability of getting heads 7 times in a row vs getting tails 7 time a row.
    (1)

  7. #17
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Whiston View Post
    That's not how math works!
    I mean, unless he is saying he has the same odds of getting the same dungeon 7 times in a row as getting the other dungeon 7 times in a row. Which is true. It's kind of hard to tell from his sentence though.

    Quote Originally Posted by VanilleFang View Post
    You're right. Everyone complained between each new set of Expert dungeons before 3.0 too. It's been proven that people will complain about the dungeons regardless. "They're too boring!" "Let us speed run them faster!" "They aren't new or special or interesting or cool or good!" We've seen it all months ago.
    True, but just because something is bad, doesn't mean that it cannot be worse. Having 3 dungeons is 150% more options, and consequently should take roughly that much longer to get 'bored' of it. This assumes people are getting bored due to repetitiveness.

    It's hard to tell if it's just dungeon quality though. I personally do not like the two new ones, straight from my first run.

    I'd like to further this by adding that 'people' is very generic. The same 'people' complaining pre 3.0 are not necessarily the same ones as complaining now.

    Finally, if people complained that there were too few dungeons pre 3.0, why did SE think it was in their best interests to reduce it even further?
    (2)

  8. #18
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    well for those who are ranting that there's only 2 of them now on Expert... tell that to my record getting always that one dungeon all the time, regardless of how many dungeons there were in the roulette... *shakes fist at keeper of the lake*

    Although this time around I really love both of the dungeons so it's not as bad as foreverreap. They could have left the past 2 dungeons in the expert roulette to have at least 4.
    (0)

  9. #19
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    I'm personally getting tired of getting SMA 6 times in a row. Even if it's a fun dungeon, doing it everyday starts to wear and just becomes tiresome. Would it not be better to keep the previous tier of level 60 dungeons and enforce a rather low Ilvl sync to keep the "expert" aspect of it?
    (2)
    ____________________

  10. #20
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by RiceisNice View Post
    I'm personally getting tired of getting SMA 6 times in a row. Even if it's a fun dungeon, doing it everyday starts to wear and just becomes tiresome. Would it not be better to keep the previous tier of level 60 dungeons and enforce a rather low Ilvl sync to keep the "expert" aspect of it?
    That's...actually a pretty good idea. Sync it down to i160 or i170, and it would maintain the same rough difficulty curve as the new dungeons, thus justifying the same Roulette rewards for "older" content (which if I had to guess is the main reason they *don't* keep those dungeons in Expert as a rule).
    (1)

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