Quote Originally Posted by SpookyGhost View Post
The reason it's more of a struggle to play PLD/DRK in current content than WAR is because mitigation in the current raid is such a joke that you can wear near full STR and run DPS stance 99% of the time while 1-2 healers DPS. PLD/DRK have access to their full kit and nothing really changes for them in this meta, whereas WAR rarely if ever needs to IB or stay in Defiance for more than a few GCDs to run out Unchained. IB is great, but in the current meta it's only use is when Unchained is up if IB is even necessary (so early progression and some points in A3S/A4S still).
I've been wondering this for a while now but never got around to asking, why is the current raid tier considered a "joke"?

From what I've observed, people are stating that it just doesn't hit hard enough. But shit hits for 25-50K (tankbusters/cleaves anyway). Where does this school of thought come from? I raided on DPS for the most part in 2.x, was it not possible to stance dance in between TBs there? Why is there this attitude that Savage bosses hit like a wet noodle even though every single tank that has been in Savage has been 1-shot by each boss during progression and tank busters will 1-shot you if you don't mitigate them just like in every other raid?

If its not because of the "low damage" then what is it? It can't be mechanics/DPS checks because that's why almost the entire playerbase hasn't cleared, and certainly a much larger percentage than had never cleared scob/fcob when they were relevant. Anyway I'm curious, and I've never gotten a straight answer, someone please enlighten me.