what do you think about actual sub classes?As far as fight design goes its actually not hard to come up with interesting new fights so long as you think outside the box. Imagine the possibilities with this statement: "A raid boss that isn't arena based," and they are always able to add in new mechanics (think the entirety of T7). Its not an issue of feasibility, rather on the devs themselves.
As for class design, I feel that fleshing out how a different kind of support role would work may be very interesting, though I dont actually see any problems with class design, as the difference is in how it plays rather than what it brings to a fight, although different classes do benefit each other so there is an element of strategy to party composition in that respect (BRD is good with casters, DRG is good with BRD, NIN is good for slashing debuff, etc.)
Yoshi P has stated that he doesnt like the class system, and I agree with him in that I think sub classes would detract from uniqueness and would add far less than making a brand new job. Granted, SMN and SCH exist, however half of their moves are the same, with their identities being made from their role and their pet, which is an exception that works, not a rule.
There is also the issue of class balance. Viking sub class of WAR that takes away damage dealing for defence, would negate any need to level other tanks.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.