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  1. #1
    Player
    sorahu's Avatar
    Join Date
    Nov 2012
    Location
    limsa lominsa
    Posts
    74
    Character
    Sorenu Tael
    World
    Durandal
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Lambdafish View Post
    As far as fight design goes its actually not hard to come up with interesting new fights so long as you think outside the box. Imagine the possibilities with this statement: "A raid boss that isn't arena based," and they are always able to add in new mechanics (think the entirety of T7). Its not an issue of feasibility, rather on the devs themselves.

    As for class design, I feel that fleshing out how a different kind of support role would work may be very interesting, though I dont actually see any problems with class design, as the difference is in how it plays rather than what it brings to a fight, although different classes do benefit each other so there is an element of strategy to party composition in that respect (BRD is good with casters, DRG is good with BRD, NIN is good for slashing debuff, etc.)
    what do you think about actual sub classes?
    (0)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by sorahu View Post
    what do you think about actual sub classes?
    Yoshi P has stated that he doesnt like the class system, and I agree with him in that I think sub classes would detract from uniqueness and would add far less than making a brand new job. Granted, SMN and SCH exist, however half of their moves are the same, with their identities being made from their role and their pet, which is an exception that works, not a rule.

    There is also the issue of class balance. Viking sub class of WAR that takes away damage dealing for defence, would negate any need to level other tanks.
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